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Difficulty and affixes

Normal, Heroic and Mythic tiers for Veil instances, what each pays, and the affixes that change every Monday.

Updated 4 October 2026heroicmythicaffixesinstancesveil archivist
Every Veil instance can be run on three tiers. The tier is picked when you enter (or in the group finder).

The three tiers

NormalHeroicMythic
Who can enterany class3rd or 4th class4th class only
Story needednoneThe Veil ChronicleThe Veil Chronicle
Monster HPx1x2.5x6
Monster attackx1x1.8x2.8
Weekly affixesnonethe first active affixevery active affix
Extra clear bonusnone100 Hunting Coin200 Hunting Coin plus loot below
In a group, everyone must meet the tier's class and story rules. Hunting Coins from tier bonuses go through the daily cap like all Hunting Coins.
See Fourth job for the class change that unlocks Mythic.

Mythic loot

Every Mythic clear gives:
A Mythic clear is announced to the whole server and is logged to the Mythic leaderboard on the website with your clear time and that week's affixes.
In the solo entries (Veilkeeper's Sanctum and The Sundering Trial) Mythic also has a 15-minute timer: see the Sanctum and Sundering Trial pages.

Weekly affixes

Three affixes exist. Each Monday at 00:10 (server time, CET) the Veil picks a new set and announces it. The sets repeat in this order:
WeekActive affixes
1Enraged, Explosive
2Explosive, Resonant
3Enraged, Resonant
4Enraged, Explosive, Resonant
  • Mythic uses every affix active that week.
  • Heroic uses only the first one in the order Enraged, Explosive, Resonant.
The Veil Archivist shows this week's affixes . It stands in Prontera's services hall (door at Prontera 133,183).

What each affix does

In the 12-player Veil instances:
AffixEffect
EnragedThe final boss enrages at 35 % health instead of 20 %.
ExplosiveA dying monster bursts 1.5 seconds later for 15 % of your max HP if you stand within 3 cells. You get a warning line first.
ResonantEvery 20 seconds the whole party loses 5 % of max HP.
Affix damage never kills: it always leaves you at least 1 HP. The full table is on the Echoes of Glast Heim page and works the same in every 12-player instance.
In the solo entries, Veilkeeper's Sanctum and The Sundering Trial:
AffixEffect
EnragedOnce the boss drops below 30 % health it enrages: +50 % attack for the rest of the fight.
ExplosiveA monster you defeat bursts 1.5 seconds later for 15 % of your max HP if you stand within 3 cells. You get a warning line first.
ResonantEvery 20 seconds you lose 5 % of max HP.
Here too, affix damage never kills.