Every Veil instance can be run on three tiers. The tier is picked when you enter (or in the group finder).
The three tiers
| Normal | Heroic | Mythic | |
|---|---|---|---|
| Who can enter | any class | 3rd or 4th class | 4th class only |
| Story needed | none | The Veil Chronicle | The Veil Chronicle |
| Monster HP | x1 | x2.5 | x6 |
| Monster attack | x1 | x1.8 | x2.8 |
| Weekly affixes | none | the first active affix | every active affix |
| Extra clear bonus | none | 100 Hunting Coin | 200 Hunting Coin plus loot below |
In a group, everyone must meet the tier's class and story rules. Hunting Coins from tier bonuses go through the daily cap like all Hunting Coins.
See Fourth job for the class change that unlocks Mythic.
Mythic loot
Every Mythic clear gives:
- 1 to 3 Veil Essence III, account-bound. The Veil Artificer uses them for crafting.
- A 10 % chance of a Blacksmith's Blessing, account-bound.
- A 5 % chance of a Grace Attack Ring or Grace Magic Ring. These can be traded.
A Mythic clear is announced to the whole server and is logged to the Mythic leaderboard on the website with your clear time and that week's affixes.
In the solo entries (Veilkeeper's Sanctum and The Sundering Trial) Mythic also has a 15-minute timer: see the Sanctum and Sundering Trial pages.
Weekly affixes
Three affixes exist. Each Monday at 00:10 (server time, CET) the Veil picks a new set and announces it. The sets repeat in this order:
| Week | Active affixes |
|---|---|
| 1 | Enraged, Explosive |
| 2 | Explosive, Resonant |
| 3 | Enraged, Resonant |
| 4 | Enraged, Explosive, Resonant |
- Mythic uses every affix active that week.
- Heroic uses only the first one in the order Enraged, Explosive, Resonant.
The Veil Archivist shows this week's affixes . It stands in Prontera's services hall (door at Prontera 133,183).
What each affix does
In the 12-player Veil instances:
| Affix | Effect |
|---|---|
| Enraged | The final boss enrages at 35 % health instead of 20 %. |
| Explosive | A dying monster bursts 1.5 seconds later for 15 % of your max HP if you stand within 3 cells. You get a warning line first. |
| Resonant | Every 20 seconds the whole party loses 5 % of max HP. |
Affix damage never kills: it always leaves you at least 1 HP. The full table is on the Echoes of Glast Heim page and works the same in every 12-player instance.
In the solo entries, Veilkeeper's Sanctum and The Sundering Trial:
| Affix | Effect |
|---|---|
| Enraged | Once the boss drops below 30 % health it enrages: +50 % attack for the rest of the fight. |
| Explosive | A monster you defeat bursts 1.5 seconds later for 15 % of your max HP if you stand within 3 cells. You get a warning line first. |
| Resonant | Every 20 seconds you lose 5 % of max HP. |
Here too, affix damage never kills.