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Veilkeeper's Sanctum

A solo Veil instance: the solo entry of the Lv100-125 band on Normal and Heroic, and a Lv200+ Mythic mode for 4th classes. Twelve wraiths, then the Veilkeeper's Echo.

Updated 4 October 2026instancesoloLv100-135Mythic
A stable tear into a sealed catacomb. You go in alone, break the twelve wraiths that guard it, and face the Echo they were guarding.

The run

  1. Twelve
    Resonance Wraith
    guard the catacomb. Each one you break brings the Echo closer.
  2. When the last one falls,
    The Veilkeeper's Echo
    rises.
  3. Mythic adds a 15-minute timer: if the Echo still stands when it runs out, it enrages and hits five times as hard.
Heroic monsters have 2.5 times the health and 1.8 times the attack; Mythic, 6 times and 2.8 times.

Rewards

Normal and Heroic (Lv100-135), every clear:
  • 100 Hunting Coin (through the daily Hunting Coin cap)
  • 1 Veil Essence I (account-bound) on your first 2 clears each week (the week resets Monday 00:00 CEST)
  • Heroic adds 100 more Hunting Coins.
Mythic (4th class): 2 rewarded clears a day per account, shared with The Sundering Trial and reset at midnight CEST:
You can run Mythic again after your 2 rewarded clears; it just pays nothing that day. The 12-player Veil instances always pay more than their solo entries.
The Echo also carries treasure of its own, a rare drop on any tier: a Noblesse Attack or Magic Ring, an Egir Helm, a Temporal Ring, a King's Crown or a Siegfried's Helmet.