A raw fracture in the Veil, roaring with what the Sundering left behind. You hold it alone through four waves, then face the Echo that started it.
The waves
Each wave comes 2 seconds after the last monster of the one before falls.
- Six Sundered Terror.
- Six Sundered Mummy and threeRift Wraith.
- Four Sundering Banshee and fourVeil Illusion.
- Three Rift Matriarch and fiveSundered Frame.
- Boss: Monster #31018. On Mythic a 15-minute timer runs from the start: if the Echo still stands when it runs out, it enrages and hits five times as hard.
Heroic monsters have 2.5 times the health and 1.8 times the attack; Mythic, 6 times and 2.8 times.
Rewards
First clear (once per account): Costume Bijofnil Wings (account-bound costume).
Normal and Heroic (Lv126-160), every clear:
- 150 Hunting Coin (through the daily Hunting Coin cap)
- 1 Veil Essence I (account-bound) on your first 2 clears each week (the week resets Monday 00:00 CEST)
- Heroic adds 100 more Hunting Coins.
Mythic (4th class): 2 rewarded clears a day per account, shared with Veilkeeper's Sanctum and reset at midnight CEST:
- 350 Hunting Coin in total (150 for the clear, 200 for Mythic)
- 1-3 Veil Essence III (account-bound)
- a 10 % chance of a Blacksmith's Blessing and a 5 % chance of a Grace Attack Ring or Grace Magic Ring
- a server-wide announcement of your clear
You can run Mythic again after your 2 rewarded clears; it just pays nothing that day. The 12-player Veil instances always pay more than their solo entries.
The fourth wave carries treasure of its own, rare drops on any tier: the Rift Matriarchs can drop Imperial rings, an Egir Armor, an Imuke Upper Shield, a Curse-Spell Manteau or a Fairy of Eden; the Sundered Frames an Egir Manteau or Egir Shoes.