The last thing the Veil remembers is a garden at dusk where every war it has seen is still being fought. The Twilight One waits at its far end.
It works like Echoes of Glast Heim: the party leader forms the run at the Veil Muster, members enter there, monsters grow with the party, the fallen are raised after 60 seconds (except before the final boss), and every boss leaves a Veil Spoils chest.
The four stages
- Nifflheim's dead: Twilight Ghost Cube,Twilight Lude Gal,Twilight Gan Ceann,Twilight Murderer.
- The chimeras: Twilight Amitera,Twilight Litus,Twilight Fillia,Twilight Vanilaqus.
- The deepest Rudus: Twilight Giant Caput,Twilight Venedi,Twilight Dolorian,Twilight Deadre,Twilight Plagarion and the mid-bossTwilight Bestia. At half health it calls the Rudus creatures.
- The end of the garden: The Twilight One.
- At half health it calls the chimeras.
- At 20 % health it enrages (35 % with the Enraged affix).
- Every 30 seconds it uses, in turn, everything the earlier bosses taught you: Dark Breath on a random player (Dark magic for half their current HP; dark resistance softens it), a venom pool (30 % of max HP to everyone within 3 cells of the target 2.5 seconds later: spread out), and an Ashen Brand (20 % of max HP 4 seconds later to everyone not within 3 cells of the target: gather). The pool and the brand never kill on their own.
Rewards
Once a week per character:
- 700 Hunting Coin (through the daily Hunting Coin cap)
- 3 Veil Essence II (account-bound)
- 1 Shadow Cache (account-bound)
- 1-3 Carnium or Bradium
- Heroic and Mythic add 1 HD Oridecon or HD Elunium. Heroic: 100 more Hunting Coins.
- Mythic also adds 1 Etherium or Etherdeocon, 200 more Hunting Coins, 1-3 Veil Essence III, a 10 % chance of a Blacksmith's Blessing and a 5 % chance of a Grace Attack Ring or Grace Magic Ring.
Your week starts at the first boss you see fall, exactly as in Echoes of Glast Heim. A quest in your quest window, "[Veil] Twilight of the Veil: weekly clear", shows it. Characters above Lv260 help without rewards or rolls.