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Infinite Veil

A 6-12 player Veil instance for levels 176-200 with a Mythic tier: rooms the Veil has folded together, Veil Bestia and the Holder of the Veil.

Updated 4 October 2026instance12-manpartyLv176-200mythic
The Veil has folded the far corners of the world into one place: a Rudus laboratory, the magma halls, the lab's core and a room where time itself keeps watch.
It works like Echoes of Glast Heim: the party leader forms the run at the Veil Muster, members enter there, monsters grow with the party, the fallen are raised after 60 seconds (except before the final boss), and every boss leaves a Veil Spoils chest. It is the first band with a Mythic tier.

The four rooms

  1. A Rudus laboratory:
    Veil Bellare
    ,
    Veil Sanare
    ,
    Veil Plaga
    .
  2. The magma halls:
    Veil Kaho
    ,
    Veil Lava Golem
    ,
    Veil Blazzer
    ,
    Veil Nightmare Terror
    .
  3. The lab core:
    Veil Dolor
    ,
    Veil Twin Caput
    ,
    Veil Venenum
    and the mid-boss
    Veil Bestia
    . At half health it calls the lab's creatures.
  4. The keeper's room:
    Holder of the Veil
    .
    • At half health it calls the magma halls' monsters.
    • At 20 % health it enrages (35 % with the Enraged affix).
    • Every 30 seconds it takes its turn with what the earlier bosses taught you: first it spits venom (a pool bursts under a random player 2.5 seconds later, 30 % of max HP to everyone within 3 cells: spread out), next time it brands a player with ash (4 seconds later, 20 % of max HP to everyone not within 3 cells of them: gather), and so on. Neither ever kills on its own.

Rewards

Once a week per character:
Your week starts at the first boss you see fall, exactly as in Echoes of Glast Heim. A quest in your quest window, "[Veil] Infinite Veil: weekly clear", shows it. Characters above Lv210 help without rewards or rolls.