The Veil has folded the far corners of the world into one place: a Rudus laboratory, the magma halls, the lab's core and a room where time itself keeps watch.
It works like Echoes of Glast Heim: the party leader forms the run at the Veil Muster, members enter there, monsters grow with the party, the fallen are raised after 60 seconds (except before the final boss), and every boss leaves a Veil Spoils chest. It is the first band with a Mythic tier.
The four rooms
- A Rudus laboratory: Veil Bellare,Veil Sanare,Veil Plaga.
- The magma halls: Veil Kaho,Veil Lava Golem,Veil Blazzer,Veil Nightmare Terror.
- The lab core: Veil Dolor,Veil Twin Caput,Veil Venenum and the mid-bossVeil Bestia. At half health it calls the lab's creatures.
- The keeper's room: Holder of the Veil.
- At half health it calls the magma halls' monsters.
- At 20 % health it enrages (35 % with the Enraged affix).
- Every 30 seconds it takes its turn with what the earlier bosses taught you: first it spits venom (a pool bursts under a random player 2.5 seconds later, 30 % of max HP to everyone within 3 cells: spread out), next time it brands a player with ash (4 seconds later, 20 % of max HP to everyone not within 3 cells of them: gather), and so on. Neither ever kills on its own.
Rewards
Once a week per character:
- 600 Hunting Coin (through the daily Hunting Coin cap)
- 3 Veil Essence II (account-bound)
- 1 Shadow Cache (account-bound)
- 1-3 Carnium or Bradium
- Heroic and Mythic add 1 HD Oridecon or HD Elunium, plus the tier rewards. Heroic: 100 more Hunting Coins. Mythic: 200 more Hunting Coins, 1-3 Veil Essence III, a 10 % chance of a Blacksmith's Blessing and a 5 % chance of a Grace Attack Ring or Grace Magic Ring.
Your week starts at the first boss you see fall, exactly as in Echoes of Glast Heim. A quest in your quest window, "[Veil] Infinite Veil: weekly clear", shows it. Characters above Lv210 help without rewards or rolls.