The Veil has kept the night Payon burned. Walk through Sara Irene's memory of it, past raiders and the burned dead, and end the fire she cannot let go of.
It works like Echoes of Glast Heim: the party leader forms the run at the Veil Muster, members enter there, monsters grow with the party, the fallen are raised after 60 seconds (except before the final boss), and every boss leaves a Veil Spoils chest.
The four stages
- East streets: Ashen Corps,Ashen Raider,Ashen Marauder.
- The square: Ashen Reaver,Ember Golem,Ashen Ghoul,Ashen Zombie.
- West quarter: Ashen Corps,Ashen Ghoul and the mid-bossAshen Commander. At half health it calls the fallen corps.
- The palace: Sara, the Ashen Memory.
- At half health she calls the raiders back.
- At 20 % health she enrages (35 % with the Enraged affix).
- Every 30 seconds she brands a random player with ash: 4 seconds later the ash falls on everyone who is not within 3 cells of where that player stood, for 20 % of max HP. Gather on the branded player. It never kills on its own.
The Serpent's Nest teaches you to spread out; Sara teaches you to come together.
Rewards
Once a week per character:
- 500 Hunting Coin (through the daily Hunting Coin cap)
- 2 Veil Essence II (account-bound)
- 1 Shadow Cache (account-bound)
- 1-3 Carnium or Bradium
- Heroic adds 100 more Hunting Coins.
Your week starts at the first boss you see fall, exactly as in Echoes of Glast Heim. A quest in your quest window, "[Veil] Sara's Ashen Memory: weekly clear", shows it. Characters above Lv185 help without rewards or rolls.