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The Sundering Trial

A solo wave-survival Veil instance: the solo entry of the Lv126-150 band on Normal and Heroic, and a Lv200+ Mythic mode for 4th classes. Four waves, then the Sundering Echo.

Updated 4 October 2026instancesoloLv126-160Mythic
A raw fracture in the Veil, roaring with what the Sundering left behind. You hold it alone through four waves, then face the Echo that started it.

The waves

Each wave comes 2 seconds after the last monster of the one before falls.
  1. Six
    Sundered Terror
    .
  2. Six
    Sundered Mummy
    and three
    Rift Wraith
    .
  3. Four
    Sundering Banshee
    and four
    Veil Illusion
    .
  4. Three
    Rift Matriarch
    and five
    Sundered Frame
    .
  5. Boss:
    Monster #31018
    . On Mythic a 15-minute timer runs from the start: if the Echo still stands when it runs out, it enrages and hits five times as hard.
Heroic monsters have 2.5 times the health and 1.8 times the attack; Mythic, 6 times and 2.8 times.

Rewards

First clear (once per account): Costume Bijofnil Wings (account-bound costume).
Normal and Heroic (Lv126-160), every clear:
  • 150 Hunting Coin (through the daily Hunting Coin cap)
  • 1 Veil Essence I (account-bound) on your first 2 clears each week (the week resets Monday 00:00 CEST)
  • Heroic adds 100 more Hunting Coins.
Mythic (4th class): 2 rewarded clears a day per account, shared with Veilkeeper's Sanctum and reset at midnight CEST:
You can run Mythic again after your 2 rewarded clears; it just pays nothing that day. The 12-player Veil instances always pay more than their solo entries.
The fourth wave carries treasure of its own, rare drops on any tier: the Rift Matriarchs can drop Imperial rings, an Egir Armor, an Imuke Upper Shield, a Curse-Spell Manteau or a Fairy of Eden; the Sundered Frames an Egir Manteau or Egir Shoes.