Launching soonPre-register open
Base 5–10x / Job 5–10x / Drop 2x
Systems & EventsAdvanced~30 min

The Sundering Trial

A harder solo wave-survival instance. Survive four escalating waves, then kill the Sundering Echo boss. 1-hour cooldown, 70 Arion Coins and a cosmetic wing on clear.

The Sundering Trial is a solo wave-survival instance. You face four waves of increasingly tough monsters, then a final boss. No level requirement or story gate. It rewards more than the Veilkeeper's Sanctum because it is harder.
💡Try the Veilkeeper's Sanctum first if you have not done solo instancing before. The Trial is harder and longer.
Talk to the Rift Stone in Prontera.
He stands next to the Veil Anchor, two steps to the right.
If he says the Trial has not stilled, you are still on cooldown. He will tell you how many minutes are left. The cooldown only starts when you kill the final boss, not when you enter.
Choose "Enter the Trial" and go in.
The Trial is yours alone. The instance map is a version of Odin's Temple. Survive all four waves and the boss.
Wave 1: Six Sundered Terrors.
Six Nightmare Terror (called Sundered Terrors inside) spawn at random spots on the map. Kill all six. When the last one falls, you get a two-second pause, then Wave 2 starts.
Wave 2: Six Sundered Mummies and three Rift Wraiths.
Six Ancient Mummy (Sundered Mummies) and three Wraith Dead (Rift Wraiths) appear. Kill all nine to clear the wave.
💡The monster tooltip may show the base game name (Wraith Dead) for the Rift Wraiths -- they use that monster's sprite and stats but are renamed inside the Trial.
Wave 3: Four Sundering Banshees and four Veil Illusions.
Four Banshee (Sundering Banshees) and four Dark Illusion (Veil Illusions). Kill all eight.
💡The monster tooltip may show the base game name (Dark Illusion) for the Veil Illusions -- they use that monster's sprite and stats but are renamed inside the Trial.⚠️The Banshees and Illusions in Wave 3 hit harder than the earlier waves. If your HP potions are running low, use them carefully from here on.
Wave 4: Three Rift Matriarchs and five Sundered Frames.
Three Banshee Master (Rift Matriarchs) and five Dark Frame (Sundered Frames). Kill all eight. This is the hardest wave.
Final boss: The Sundering Echo.
After Wave 4 falls, the final boss spawns near the center (100, 100). It is a large MVP called The Sundering Echo (Dark Lord). It has roughly 1.19 million HP. Kill it.
⚠️This is the longest fight in the Trial. Bring enough potions. If you die and disconnect from the instance without finishing, the cooldown still does NOT start (the cooldown only stamps on a genuine boss kill).
Collect your reward and leave.
When the boss dies, rewards go into your inventory automatically. After five seconds the game warps you back to Prontera.
70x Arion Coin (Arion Coin)1x Costume Bijofnil Wings (Costume Bijofnil Wings, account-bound)

Wave summary

| Wave | Monsters | Count | Kill target | |------|----------|-------|-------------| | 1 | Sundered Terrors | 6 | 6 | | 2 | Sundered Mummies + Rift Wraiths | 6 + 3 | 9 | | 3 | Sundering Banshees + Veil Illusions | 4 + 4 | 8 | | 4 | Rift Matriarchs + Sundered Frames | 3 + 5 | 8 | | Boss | The Sundering Echo | 1 | 1 |

Notes

  • Cooldown: 1 hour from boss kill. No cooldown penalty for timing out or dying.
  • Solo only: The per-character instance mode. No party members inside.
  • No story gate: Any character at any level can enter. The content is designed for endgame characters.
  • The boss is currently a thematic stand-in (Dark Lord model). Custom art is planned.