Four floors inside Turtle Island, southwest of Alberta. Anthropomorphic turtles and sea creatures ranging from level 86 to 110. A solid mid-game grind spot with good cards and the Turtle General MVP on floor 4. Floor 1 also hosts the Ranger job-change NPC.
💡Floor 1 has Dragon Tail (Wind, Lv 86) and Spring Rabbit (Earth, Lv 88). Bring Fire attacks for Spring Rabbit and Water/Ice attacks for the Fire-element Heater on floors 3-4. The Turtle General MVP on floor 4 is an Earth-element MVP.
Access
Take a boat from Alberta to Turtle Island (turtle_ist). The boat captain is at the Alberta dock. From the island surface, walk into the dungeon entrance in the south.
The Warp Network can send you to Alberta, then take the boat.
Floors
| Map | Display Name | Main Monsters | Recommended Level |
|-----|-------------|--------------|-------------------|
| tur_dun01 | Turtle Island F1 | Dragon Tail, Spring Rabbit, Permeter | 75-90 |
| tur_dun02 | Turtle Island F2 | Solider, Permeter, Freezer | 85-95 |
| tur_dun03 | Turtle Village F3 | Freezer, Assaulter, Heater | 90-100 |
| tur_dun04 | Turtle Palace F4 | Assaulter, Heater, Freezer | 95-110 |
Floor Details
Floor 1 (tur_dun01) -- Levels 75-90
Dragon Tail (Dragon Tail, Lv 86, Wind) and Spring Rabbit (Spring Rabbit, Lv 88, Earth) are the main mobs. Permeter (Permeter, Lv 90, Neutral) wanders throughout. The Ranger job-change instructors are on this floor.
Dragon Tail Card adds ranged attack bonus. Spring Rabbit Card gives immunity to Freeze.
Floor 2 (tur_dun02) -- Levels 85-95
Solider (Solider, Lv 92, Earth) and Permeter (Permeter) fill most of the floor. Freezer (Freezer, Lv 94, Water) appears in the northwest sections.
Floor 3 (tur_dun03) -- Levels 90-100
Freezer (Freezer, Lv 94, Water) and Assaulter (Assaulter, Lv 100, Wind) are the main targets. Heater (Heater, Lv 98, Fire) starts appearing here.
Floor 4 (tur_dun04) -- Levels 95-110
Assaulter (Assaulter, Lv 100, Wind) and Heater (Heater, Lv 98, Fire) dominate. Assaulter is Wind element -- use Earth or Water attacks.
MVP: Turtle General (Turtle General, Lv 110, Earth) spawns on floor 4. Earth element, so use Wind attacks. Drops the Turtle General Card and premium equipment.
âš ï¸Turtle General uses Bowling Bash and hits very hard in melee. Ranged classes have an advantage here.
Notable Loot
- Assaulter Card (Assaulter Card) -- ATK +10 vs Demihumans, useful for PvP
- Heater Card (Heater Card) -- adds Fire element to normal attacks
- Freezer Card (Freezer Card) -- chance to freeze on attack
- Turtle General Card (Turtle General Card) -- MVP card, powerful ATK bonus vs medium size