
Game update
12-player instances, group finder, events and more
12-player Veil instances in seven level bands, the Group finder (@finder), the Quest Guide (@guide), rotating events that pay Festival Tokens, the Sigil Collector and the Refine Supplier.
New
- 12-player Veil instances, seven level bands: The Drowned Culvert (Lv1-30, 3-12 players), Clockwork Nightmare (50-99), Echoes of Glast Heim (100-125), The Serpent's Nest (126-150), Sara's Ashen Memory (151-175), Infinite Veil (176-200) and Twilight of the Veil (201-250). Start at the Veil Muster on Prontera's north road; one rewarded clear per band each week; Heroic for 3rd classes, Mythic in the two highest bands.
- Group finder. Type @finder or pick Group finder at any Veil Muster (one stands by every town's Hunting Hall): it matches roles, runs a ready check, forms the party and opens the instance. Finder clears pay bonus Hunting Coins.
- Quest Guide. Type @guide or visit the Quest Guide in Prontera for the next step of your story.
- Rotating events at 15:00, 22:00 and 05:00 server time (CET): Invasion, Treasure Hunt and Veil Rift, paying Festival Tokens (60 a week per account), spent at the Festival Merchant by Prontera's east inn.
- Sigil Collector (Prontera north road): trade World Boss Sigils for titles and looks.
- Refine Supplier by the Prontera smithy (Enriched and HD ores, Blacksmith Blessing for Arion Coins, weekly limits) and refine materials at the Veil Artificer in Einbroch. Mythic clears have a 10% chance of a Blacksmith Blessing.
- Shadow Cache, a box with one random shadow piece: from a Veil Chronicle step, the 5th Hunting Hall bounty mark each week, and 12-player weekly clears.
- Hunting Hall: Cancel a contract at any board, and @hunt shows your work anywhere.
- Warper Instances menu: the entrance of every official instance you have entered before.
- Achievements for attendance, world boss rounds, 12-player clears and the group finder.
Changes
- Changed: Card drop rates are now 3x like every other drop, MVP cards included.
- Changed: Veilkeeper's Sanctum is now for Lv100-135 and The Sundering Trial for Lv126-160 (Normal and Heroic); Mythic is a solo mode for 4th classes with 2 rewarded clears a day per account, shared by both.
- Changed: Leveling is slower: Lv1-98 takes about 20 hours of hunting, Lv99-150 needs three times the official EXP. Lv151+ and job EXP are unchanged.
- Changed: Prontera layout: Kafra, Warper and Healer stay at the arrival point; our other NPCs moved to fitting buildings around town.
- Changed: In every other town the Hunting Hall and its Veil Muster moved to the inn or pub.
- Changed: Achievements that paid Arion Coins now pay Hunting Coins (500 / 1,000 / 1,500).
- Changed: the Starter Box gives 40 Korean Rice Cakes instead of Starter Potions; the starter weapon arrives when you reach its level.
- Changed: the Reset Girl (Prontera church) is free with Premium.
- Removed: the Veilforge. Veil Essence now goes to the Veil Artificer.
Fixes
- Fixed: Heroic and Mythic Sanctum/Trial runs played and paid as Normal; the bosses now scale and enrage as intended.
- Fixed: two server crashes in the Sanctum and Trial.
- Fixed: The Sundering Trial boss dropped official MVP loot.
- Fixed: the Reckless Refiner only works inside each item's official safe range (it let Lv2-4 weapons reach +7 risk-free).
- Fixed: the Hunting Hall menus with ':' in them; daily limits use the full date.
- Fixed: dashes in NPC dialogs showed as garbage characters.