- When
- 02:30, 12:30, 19:30 server time, every day
- Where
- Four town fields, one boss each, in turns
- Who
- Every level and class
- Rewards
- 200 Hunting Coins, a World Boss Sigil, and titles + costumes
How it works
- 10 minutes before a round the chat names the boss and the place.
- At the start the boss appears and the chat tells you where, with a link that walks you there. Type @worldboss in the game at any time for where it is, its health and the minutes left.
- Every hit on the boss and on its helpers does exactly 1 damage. The boss's own hits are a few HP, but its big hits are announced 4 to 5 seconds ahead and take a share of everyone's max HP: move, spread out or stand next to what the warning says.
- The boss has 20,000 to 150,000 HP: 1,500 per player online when it appears. A round lasts about 15 to 20 minutes when many join.
- Phases change at 66 % and 33 % of its health: each brings a new helper wave and a harder mechanic.
- Stay within 14 cells of the boss for 1 minute or more, alive and not idle, to share the reward. Killing helpers counts as more time in the fight. There is no top-damage or last-hit bonus: everyone is paid the same.
The four bosses
They take turns, one per round, in this order. Click a place to copy its /navi, then paste it in the game chat.
Baphomet
the fields south of Prontera
- Big hitScythe: 4 seconds after the warning, everyone within 3 cells loses 40 % of their HP. Every 30 seconds (every 20 from phase 2).
- Phase 26 Baphomet Jr. join the fight.
- Phase 34 Stone Altars rise. The Earthquake (warned 5 seconds ahead) takes 25 % HP from everyone near the fight who is not next to an altar. It comes every other turn.
Helpers: Baphomet Jr.. Every hit on them does 1 damage too.Hornbreaker title and the Mythical Baphomet Horns costume, after 10 wins of Baphomet.
Moonlight Flower
the fields south of Payon
- Big hitMoon Bell: 4 seconds after the warning, everyone within 4 cells is stunned for 3 seconds. Every 25 seconds.
- Phase 2She hides among 5 Nine Tails and takes no damage until the one that is really her falls.
- Phase 3She teleports every 40 seconds. The new cell is announced with a walk link.
Helpers: Nine Tail. Every hit on them does 1 damage too.Moonlight Warden title and the Moonlight Flower Hat costume, after 10 wins of Moonlight Flower.
Dark Lord
the fields outside Geffen
- Big hitMeteors: 3 Meteor Marks glow under players; 5 seconds later each mark and the cells next to it take 50 % of the HP of anyone standing there. Every 25 seconds.
- Phase 28 Skeletons rise and 5 marks fall every 20 seconds.
- Phase 3The Dark Aura as well: everyone within 5 cells loses 10 % HP every 10 seconds.
Helpers: Skeleton. Every hit on them does 1 damage too.Darkbane title and the Bogy Horn costume, after 10 wins of Dark Lord.
Pharaoh
the desert south of Morroc
- Big hitSandstorm: 5 seconds after the warning, everyone near the fight who is not next to one of his 3 Guardian Statues loses 30 % HP. Every 30 seconds.
- Phase 26 Ancient Mummies, and Pharaoh's Curse: a marked player loses 5 % HP a second for 10 seconds unless another player stands next to them. Every 20 seconds.
- Phase 3Both together, and the Sandstorm comes every 20 seconds.
Helpers: Ancient Mummy. Every hit on them does 1 damage too.Tomb Opener title and the Anubis Hat costume, after 10 wins of Pharaoh.
Rewards
| What you do | You get |
|---|---|
| Be in the fight 1 minute or more, and the boss falls | 200 Hunting Coins (the daily cap applies), 1 World Boss Sigil, and one win of that boss |
| Be in the fight, but the boss escapes after 30 minutes | 100 Hunting Coins (half), no sigil, no win |
| 10 wins of one boss | Its title and costume, bound to your account and never sold: Hornbreaker + Mythical Baphomet Horns (Baphomet); Moonlight Warden + Moonlight Flower Hat (Moonlight Flower); Darkbane + Bogy Horn (Dark Lord); Tomb Opener + Anubis Hat (Pharaoh) |
| 10 paid rounds, any boss | The title Veilbane and 1,000 Hunting Coins |
There is no top-damage or last-hit bonus: everyone who was in the fight is paid the same.
Tips
- Only active players count: alive, within 14 cells, not vending, not in a chat room and not idle for 30 seconds.
- Read the chat: every big hit is named in colour a few seconds before it lands. At level 100 and at level 250 it takes the same share of max HP, so low levels are never at more risk.
- The field-wide hits (Earthquake, Sandstorm) reach 25 cells from the boss. Stand next to an altar or a statue when they come.
- A round never runs alongside another event or War of Emperium.
Questions
When is the next World Boss?
Every day at 02:30, 12:30 and 19:30 server time (CET in winter, CEST in summer: the clock at the top of the page shows which), except Saturday 19:30, Sunday 02:30 and Sunday 12:30, which are near War of Emperium. The schedule table on this page shows the next rounds, also in your own time. The chat announces each round 10 minutes ahead.
Which boss comes next?
Baphomet, Moonlight Flower, Dark Lord, Pharaoh, in that order, one per round, then it starts again. Type @worldboss in the game to see which one is next or where it stands now.
Does my level or gear matter?
No. Every hit does exactly 1 damage, and the boss's big hits take the same share of max HP at every level. Bring friends and read the warnings.
What do I get?
If the boss falls and you were in the fight for 1 minute or more: 200 Hunting Coins (the daily cap applies), 1 World Boss Sigil and one win of that boss. If it escapes after 30 minutes, you get half the Hunting Coins and nothing else.
What are the titles and costumes?
10 wins of the same boss give its title and an account-bound costume (never sold): Hornbreaker and Mythical Baphomet Horns for Baphomet; Moonlight Warden and Moonlight Flower Hat for Moonlight Flower; Darkbane and Bogy Horn for Dark Lord; Tomb Opener and Anubis Hat for Pharaoh. Veilbane (1,000 Hunting Coins and a title) comes after 10 paid rounds of any boss.
Do I need a party?
No. Everyone near the boss is in the same fight, whether or not you share a party. Bigger crowds just make it faster.