King Schmidt's Suit
- Slots1
- EquipArmor
- DEF150
- Armor Lv1
- Level130+
- Weight90
- RefineYes
- NPC sellNo
ClassesEvery class
A suit once used by King Schmidt.
Increases Damage against monsters of Medium and Large size by 10%.
Refine Level +7:
Increases Damage against monsters of Fire and Shadow elemental by 10%.
Refine Level +9:
Decreases Damage taken from Dragon and Formless race by 15%.
Refine Level +11:
Decreases Damage taken from Medium and Large size by 10%.
When equipped with King Schmidt's Manteau:
MaxHP +5%
MaxSP +5%
Total Refine Level of entire set at least +22:
Decreases After Skill Delay by 15%.
Indestructible in battle
- Your armor cannot break
- +10% physical and magic damage against Medium and Large size enemies
- At refine +7 or higher:
- +10% physical and magic damage against Fire and Shadow element enemies
- At refine +9 or higher:
- Takes 15% less damage from Dragon and Formless race enemies
- At refine +11 or higher:
- Takes 10% less damage from Medium and Large size enemies
Show script
.@r = getrefine();
bonus bUnbreakableArmor;
bonus2 bAddSize,Size_Medium,10;
bonus2 bAddSize,Size_Large,10;
bonus2 bMagicAddSize,Size_Medium,10;
bonus2 bMagicAddSize,Size_Large,10;
if (.@r > 6) {
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Fire,10;
bonus2 bMagicAddEle,Ele_Dark,10;
}
if (.@r > 8) {
bonus2 bSubRace,RC_Dragon,15;
bonus2 bSubRace,RC_Formless,15;
}
if (.@r > 10) {
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
}With King Schmidt's Manteau:
- MaxHP +5%
- MaxSP +5%
- With a combined refine of +22 or more on your armor and garment:
- After-skill delay -15%
With King Schmidt's Power Insignia and King Schmidt's Manteau:
- ATK +25
- HIT +10
Show 31 more sets
With King Schmidt's Divine Power Insignia and King Schmidt's Manteau:
- MATK +25
- Variable cast time -8%
With King Schmidt's Hundred Lucks Insignia and King Schmidt's Manteau:
- +7% critical damage
- ATK +5%
With King Schmidt's Rigid Body Insignia and King Schmidt's Manteau:
- MaxHP +5%
- After-skill delay -5%
With King Schmidt's Flash Insignia and King Schmidt's Manteau:
- ASPD +3%
- CRIT +7
With King Schmidt's Celestial Insignia and King Schmidt's Manteau:
- +7% ranged physical damage
- ASPD +1
With Guardian Knight Axe and King Schmidt's Manteau:
- ATK +30
- When you deal physical damage: 1% chance for 10 s:
- +10% ranged physical damage
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Holy and Undead element enemies
With Royal Knuckle and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Huuma Shuriken and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Knight Archer Bow and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Revolver and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Knight Bow and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Katar and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Guardian Knight Battle Axe and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Guardian Knight Spear and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Pillar and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Alchemy Staff and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Magician Staff and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- +10% Earth magic damage
- +10% Wind magic damage
- MATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic damage against Undead and Holy element enemies
With Guardian Knight Claymore and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +20% critical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With Royal Cleric Staff and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- +10% Holy magic damage
- MATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic damage against Undead and Holy element enemies
With Royal Magician Wand and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- +10% Fire magic damage
- +10% Shadow magic damage
- MATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic damage against Undead and Holy element enemies
With Royal Foxtail and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- MATK +10%
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- MATK +30
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic and physical damage against Undead and Holy element enemies
With Royal Whip and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- +10% Neutral magic damage
- MATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic damage against Undead and Holy element enemies
With Royal Chello and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- +10% Neutral magic damage
- MATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic damage against Undead and Holy element enemies
With Royal Sage Book and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- +10% Wind magic damage
- +10% Water magic damage
- MATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic damage against Undead and Holy element enemies
With Royal Gladius (L), Royal Gladius (R) and King Schmidt's Manteau:
- With a combined refine of +40 or more on your shield, weapon, armor and garment:
- +20% physical damage against Undead and Holy element enemies
With King Schmidt's Manteau and Royal Gladius (R):
- When you deal physical damage: 0.1% chance for 10 s:
- ATK +10%
- ATK +30
With Royal Magician Dagger and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- +10% Neutral magic damage
- +10% Fire magic damage
- MATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic damage against Undead and Holy element enemies
With Guardian Knight Jewel Sword and King Schmidt's Manteau:
- When you deal magic damage: 0.1% chance for 10 s:
- MATK +7%
- ATK +7%
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% magic and physical damage against Undead and Holy element enemies
With Royal Syringe and King Schmidt's Manteau:
- When you deal physical damage: 0.1% chance for 10 s:
- +10% ranged physical damage
- ATK +30
- With a combined refine of +30 or more on your weapon, armor and garment:
- +20% physical damage against Holy and Undead element enemies
With Guardian Helm:
- All stats +10
- Takes 7% less damage from Doram (player) race enemies
- Freeze resistance +100%
With Guardian Helm:
- All stats +10
- Takes 7% less damage from Doram (player) race enemies
- Freeze resistance +100%