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Furious Grimoire

Furious Grimoire

Weapon · BookID 540091Grimoire_Furious
  • Slots2
  • EquipWeapon
  • ATK100
  • MATK190
  • Range1
  • Weapon Lv5
  • Level205+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesSage line (4th classes only)

In-game description

A grimoire imbued with the power of fury.


MATK +190


Increases Damage of Diamond Storm by 10%.

Increases Damage of Fire/Cold and Lightning Bolt by 100%.

Increases Fixed Casting Time of Fire/Cold and Lightning Bolt by 2.5 seconds.


Base Level at least 210:

MATK +4%, MATK +40.


Base Level at least 220:

Increases Damage of Terra Drive by 10%.


Base Level at least 230:

Increases Magical Damage against enemies of every size by 10%.


Refine Level +7:

Increases Magical Damage with Fire, Water, Wind and Earth element by 10%.


Refine Level +9:

Increases Damage of Fire/Cold and Lightning Bolt by additional 60%.


Refine Level +10:

ASPD +10%


Refine Level +11:

Increases Damage of Diamond Storm and Terra Drive by additional 15%.

Increases Damage of Fire/Cold and Lightning Bolt by additional 40%.


When equipped with Furious Boots:

Increases Damage of Diamond Storm by additional 15%.

Physical attacks have a 5% chance to auto-cast Level 4 Diamond Storm.

(Must have learned Level 4 Diamond Storm or higher for auto-casting.)

If the Furious Boots's Grade is B or higher:

Increases the chance for auto-casting to 7%.


[Grade Bonus]

[Grade D]: Magical Damage with Fire, Water, Wind and Earth element +10%.

[Grade C]: Damage of Diamond Storm +10%.

[Grade B]: Damage of Terra Drive +10%.

[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.

What it does

  • Diamond Storm damage +10%
  • Lightning Bolt damage +100%
  • Fire Bolt damage +100%
  • Cold Bolt damage +100%
  • Lightning Bolt fixed cast time +2.5 s
  • Fire Bolt fixed cast time +2.5 s
  • Cold Bolt fixed cast time +2.5 s
  • At base level 210 or higher:
    • MATK +4%
    • MATK +40
  • At base level 220 or higher:
    • Terra Drive damage +10%
  • At base level 230 or higher:
    • +10% magic damage against enemies of every size
  • At refine +7 or higher:
    • +10% Earth magic damage
    • +10% Fire magic damage
    • +10% Water magic damage
    • +10% Wind magic damage
    • At refine +9 or higher:
      • Lightning Bolt damage +60%
      • Fire Bolt damage +60%
      • Cold Bolt damage +60%
      • At refine +10 or higher:
        • ASPD +10%
        • At refine +11 or higher:
          • Lightning Bolt damage +40%
          • Fire Bolt damage +40%
          • Cold Bolt damage +40%
          • Diamond Storm damage +15%
          • Terra Drive damage +15%
  • At enchant grade D or higher:
    • +10% Earth magic damage
    • +10% Fire magic damage
    • +10% Water magic damage
    • +10% Wind magic damage
    • At enchant grade C or higher:
      • Diamond Storm damage +10%
      • At enchant grade B or higher:
        • Terra Drive damage +10%
        • At enchant grade A or higher:
          • For every 2 refine levels:
            • S.MATK +3
            • MATK +3%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100;
bonus2 bSkillAtk,"MG_FIREBOLT",100;
bonus2 bSkillAtk,"MG_COLDBOLT",100;
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",2500;
bonus2 bSkillFixedCast,"MG_FIREBOLT",2500;
bonus2 bSkillFixedCast,"MG_COLDBOLT",2500;
if (BaseLevel>=210) {
   bonus bMatkRate,4;
   bonus bMatk,40;
}
if (BaseLevel>=220) {
   bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
}
if (BaseLevel>=230) {
   bonus2 bMagicAddSize,Size_All,10;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",60;
      bonus2 bSkillAtk,"MG_FIREBOLT",60;
      bonus2 bSkillAtk,"MG_COLDBOLT",60;
      if (.@r>=10) {
         bonus bAspdRate,10;
         if (.@r>=11) {
            bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40;
            bonus2 bSkillAtk,"MG_FIREBOLT",40;
            bonus2 bSkillAtk,"MG_COLDBOLT",40;
            bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
            bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,3*(.@r/2);
            bonus bMatkRate,3*(.@r/2);
         }
      }
   }
}

Set bonuses (2)

With Furious Crown(Elemental Master):

  • Terra Drive damage +15%

With Furious Boots:

  • At enchant grade B or higher:
    • Diamond Storm damage +15%