
Class update
Fourth class balance update, Quest Guide dungeons
The official fourth-class balance update: 41 skills of 13 fourth classes now deal their official damage, many with more AP, lower AP costs or shorter waits. The Quest Guide now covers the level 200-240 dungeon requests.
Every class change, skill by skill →Changes
- 41 skills of 13 fourth classes now deal their official damage (the official balance update; your skill window already showed these numbers): Meister, Shadow Cross, Arch Mage, Cardinal, Imperial Guard, Abyss Chaser, Elemental Master, Inquisitor, Soul Ascetic, Night Watch, Spirit Handler, Sky Emperor, Shinkiro/Shiranui.
- Dragon Knight's Dragonic Aura now deals its official damage (100 % ATK less in all: about 3 % less at Lv 1, 0.3 % at Lv 10).
- More AP from some fourth-class attacks: Arbitrium and Framen (Cardinal) 2 -> 3 AP, Benedictum and Religio 1 -> 2, Wild Shot and Midnight Fallen (Night Watch) 2 -> 3, Crescive Bolt (Windhawk) 1 -> 2; seven Shinkiro/Shiranui skills now give 1 AP (Huuma Shuriken - Construct, Kunai - Rotation, Kunai - Refraction, Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon).
- Lower AP costs: Breaking Limit and Rule Break (Hyper Novice), Fatal Shadow Claw (Shadow Cross) and Enchanting Sky (Sky Emperor) 150 -> 120; Rush Quake (Meister), Hidden Card (Night Watch) and Temporary Communion (Spirit Handler) 150 -> 125; Soul of Heaven and Earth (Soul Ascetic) 180 -> 160; Calamity Gale (Windhawk) 125 -> 120; Competentia (Cardinal) Lv 2-5 now 185/170/155/140 was 190/180/170/160; ABR - Infinity (Meister) 180/160/140/120 by level was 200; Shadow Exceed (Shadow Cross) 156 at Lv 1 down to 120 at Lv 10 was 152 down to 125. Powerful Swing (Meister) costs 5 SP less.
- Shorter waits: Massive Flame Blaster (Inquisitor) cooldown 5 -> 3.5 s; Oleum Sanctum (Inquisitor) cooldown 1.8 s at Lv 1 down to 1.0 s at Lv 5 was 1.5 s at every level; Rush Quake (Meister) cooldown 60 -> 30 s; Rush Strike (Meister) cooldown 0.25 s shorter (1.75 s at Lv 1 down to 0.75 s at Lv 5); after-cast delay of Radiant Spear (Imperial Guard) 1.2 -> 1.0 s and Chulho Battering (Spirit Handler) 1.0 -> 0.7 s.
- Chulho Battering (Spirit Handler) reaches 9 cells was 7; Chulho Sonic Claw, Hyunrok Cannon (Spirit Handler) and Talisman of Blue Dragon (Soul Ascetic) reach 9 cells was 11.
- Mystical Amplification (High Wizard, Warlock, Arch Mage) lasts 180 s was 60 s; Temporary Communion (Spirit Handler) lasts 60-180 s by level was 30-150 s, and only 12 s at Lv 4 by mistake; From the Abyss (Abyss Chaser) refills Abyss Spheres faster (every 2.5 s at Lv 1 down to 0.5 s at Lv 5, was 3.0 down to 1.0 s).
- Meister's ABR summons (Battle Warrior, Dual Cannon, Mother Net, Infinity) take only 10 % of the damage dealt to them, as official.
- Meister's Attack Machine is now cast on an enemy up to 7 cells away and hits the area around it (before, you used it on yourself); it costs 60-72 SP by level was 43-55 and now gives 4 AP.
New
- The Quest Guide (@guide) now covers the official level 200-240 dungeon requests in Rudus, Niflheim and the Amicitia Lab, and shows when each one opens again.
Fixes
- Biolo's Hell Dusty buff (from the Hell Tree) now really works: +20 % long-range physical damage and +20 % physical damage against Formless and Plant monsters (before, it did nothing).
- Spirit Handler, Night Watch, Shinkiro and Shiranui can now wear equipment marked "Classes: Fourth" (they could not before).
- Cash Shop: the window's second balance now shows the Arion Coins you carry.
- "Learn all skills" in the Beta Test Hall now also teaches skills whose requirement comes later in the list (for example the Cardinal's Arbitrium).
- The Beta Hall class kit now has a mace and book for Cardinals and a shield for shield skills; Meisters get a note about the Mado Gear.