Dark Angel Ray Bow
- Slots2
- EquipTwo-handed
- ATK280
- Range5
- Weapon Lv5
- Level215+
- Weight150
- RefineYes
- NPC sellNo
ClassesRogue line (4th classes only)
A bow used by a fallen angel.
ATK +5%, CON +2
Increases Damage of Chain Reaction Shot by 5%.
Refine Level +5:
Increases Damage of Chain Reaction Shot by additional 10%.
Refine Level +7:
Increases Ranged Physical Damage by 5%.
Refine Level +9:
Increases Damage of Chain Reaction Shot by additional 10%.
Refine Level +10:
Critical +10
Refine Level +11:
Increases Damage of Chain Reaction Shot by additional 5%.
Increases Damage of Frenzy Shot by 15%.
[Grade Bonus]
[Grade D]: Ranged Physical Damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
- ATK +5%
- CON +2
- Chain Reaction Shot damage +5%
- Chain Reaction Shot Attack damage +5%
- At refine +5 or higher:
- Chain Reaction Shot damage +10%
- Chain Reaction Shot Attack damage +10%
- At refine +7 or higher:
- +5% ranged physical damage
- At refine +9 or higher:
- Chain Reaction Shot damage +10%
- Chain Reaction Shot Attack damage +10%
- At refine +10 or higher:
- CRIT +10
- At refine +11 or higher:
- Frenzy Shot damage +15%
- Chain Reaction Shot damage +5%
- Chain Reaction Shot Attack damage +5%
- At enchant grade D or higher:
- +10% ranged physical damage
- At enchant grade C or higher:
- +10% physical damage against enemies of every size
- At enchant grade B or higher:
- +10% physical damage against all races
- At enchant grade A or higher:
- +10% physical damage against enemies of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5;
if (.@r>=5) {
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}With Crown of Good and Evil(Abyss Chaser) and Evil Spell:
- Frenzy Shot damage +20%
- Chain Reaction Shot damage +15%
- Chain Reaction Shot Attack damage +15%
With Crown of Good and Evil(Abyss Chaser):
- For every 3 refine levels of your weapon:
- Frenzy Shot damage +5%
- Chain Reaction Shot damage +4%
- Chain Reaction Shot Attack damage +4%
- At enchant grade B or higher:
- Chain Reaction Shot damage +10%
- Chain Reaction Shot Attack damage +10%