Crown of Good and Evil(Abyss Chaser)
- Slots1
- EquipUpper headgear
- DEF10
- Armor Lv2
- Level215+
- Weight10
- RefineYes
- NPC sellNo
ClassesRogue line (4th classes only)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
For each 4 Refine Levels:
Increases Physical Damage by 7%.
Refine Level +7:
RES +50
Refine Level +9:
Critical +5
ASPD +5%
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
When equipped with Dark Angel Ray Bow:
For each 3 Refine Levels of Dark Angel Ray Bow:
Increases Damage of Chain Reaction Shot by 4%.
Increases Damage of Frenzy Shot by 5%.
If Dark Angel Ray Bow's Grade is B or higher:
Increases Damage of Chain Reaction Shot by additional 10%.
When equipped with Evil Spell:
Increases Damage of Chain Reaction Shot by additional 15%.
Increases Damage of Frenzy Shot by additional 20%.
When equipped with Holy Light Dagger:
For each 3 Refine Levels of Holy Light Dagger:
Increases Damage of Abyss Dagger by 4%.
Increases Damage of Deft Stab by 5%.
If Holy Light Dagger's Grade is B or higher:
Increases Damage of Abyss Dagger by additional 10%.
When equipped with Good Spell:
Increases Damage of Abyss Dagger by additional 15%.
Increases Damage of Deft Stab by additional 20%.
[Grade Bonus]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
- For every 3 refine levels:
- +5% physical damage against all races
- For every 4 refine levels:
- +7% ranged physical damage
- +7% melee physical damage
- At refine +7 or higher:
- RES +50
- At refine +9 or higher:
- ASPD +5%
- CRIT +5
- At refine +11 or higher:
- Fixed cast time -0.3 s
- ATK +5%
- At enchant grade D or higher:
- MaxHP +5%
- At enchant grade C or higher:
- P.ATK +3
- S.MATK +3
- At enchant grade B or higher:
- P.ATK +2
- S.MATK +2
- SPL +2
- CON +2
- At enchant grade A or higher:
- MRES +50
- RES +50
- At refine +12 or higher:
- Fixed cast time -0.2 s
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
bonus bShortAtkRate,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bAspdRate,5;
bonus bCritical,5;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bSpl,2;
bonus bCon,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}With Good Spell and Holy Light Dagger:
- Deft Stab damage +20%
- Abyss Dagger damage +15%
With Evil Spell and Dark Angel Ray Bow:
- Frenzy Shot damage +20%
- Chain Reaction Shot damage +15%
- Chain Reaction Shot Attack damage +15%
Show 2 more sets
With Holy Light Dagger:
- For every 3 refine levels of your weapon:
- Abyss Dagger damage +4%
- Deft Stab damage +5%
- At enchant grade B or higher:
- Abyss Dagger damage +10%
With Dark Angel Ray Bow:
- For every 3 refine levels of your weapon:
- Frenzy Shot damage +5%
- Chain Reaction Shot damage +4%
- Chain Reaction Shot Attack damage +4%
- At enchant grade B or higher:
- Chain Reaction Shot damage +10%
- Chain Reaction Shot Attack damage +10%