Devil Wing Staff
- Slots2
- EquipTwo-handed
- ATK95
- MATK290
- Range1
- Weapon Lv5
- Level215+
- Weight140
- RefineYes
- NPC sellNo
ClassesWizard line (4th classes only)
A two-handed staff crafted to control demonic magic.
Indestructible in battle
MATK +290
MATK +5%, SPL +2
Increases Damage of Soul Vulcan Strike by 5%.
Refine Level +5:
Increases Damage of Soul Vulcan Strike by additional 10%.
Refine Level +7:
Increases Magical Damage with Ghost and Shadow element by 5%.
Refine Level +9:
Increases Damage of Soul Vulcan Strike by additional 10%.
Refine Level +10:
Decreases Variable Casting Time by 10%.
Refine Level +11:
Increases Damage of Soul Vulcan Strike by additional 5%.
Increases Damage of Mystery Illusion by 15%.
[Grade Bonus]
[Grade D]: Magical Damage with Ghost and Shadow element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
- This weapon cannot break
- MATK +5%
- SPL +2
- Soul Vulcan Strike damage +5%
- At refine +5 or higher:
- Soul Vulcan Strike damage +10%
- At refine +7 or higher:
- +5% Shadow magic damage
- +5% Ghost magic damage
- At refine +9 or higher:
- Soul Vulcan Strike damage +10%
- At refine +10 or higher:
- Variable cast time -10%
- At refine +11 or higher:
- Mystery Illusion damage +15%
- Soul Vulcan Strike damage +5%
- At enchant grade D or higher:
- +10% Shadow magic damage
- +10% Ghost magic damage
- At enchant grade C or higher:
- +10% magic damage against enemies of every size
- At enchant grade B or higher:
- +10% magic damage against all races
- At enchant grade A or higher:
- +10% magic damage against enemies of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}With Crown of Good and Evil(Arch Mage) and Evil Spell:
- Mystery Illusion damage +20%
- Soul Vulcan Strike damage +15%
With Crown of Good and Evil(Arch Mage):
- For every 3 refine levels of your weapon:
- Mystery Illusion damage +5%
- Soul Vulcan Strike damage +4%
- At enchant grade B or higher:
- Soul Vulcan Strike damage +10%