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Crown of Good and Evil(Arch Mage)

Crown of Good and Evil(Arch Mage)

ArmorID 400376GoodnEvil_Circlet_AG
  • Slots1
  • EquipUpper headgear
  • DEF10
  • Armor Lv2
  • Level215+
  • Weight10
  • RefineYes
  • NPC sellNo

ClassesWizard line (4th classes only)

In-game description

A helmet that resonates with the power of heroes and calamities.

It has the effect of amplifying the Good and Evil Weapons.


For each 3 Refine Levels:

Increases Magical Damage against enemies of every race by 5%.


For each 4 Refine Levels:

Increases Magical Damage with Ghost, Shadow and Water element by 7%.


Refine Level +7:

RES +50


Refine Level +9:

Decreases Variable Casting Time by 10%.


Refine Level +11:

MATK +5%

Decreases Fixed Casting Time by 0.3 seconds.


When equipped with Devil Wing Staff:

For each 3 Refine Levels of Devil Wing Staff:

Increases Damage of Soul Vulcan Strike by 4%.

Increases Damage of Mystery Illusion by 5%.

If Devil Wing Staff's Grade is B or higher:

Increases Damage of Soul Vulcan Strike by additional 10%.

When equipped with Evil Spell:

Increases Damage of Soul Vulcan Strike by additional 15%.

Increases Damage of Mystery Illusion by additional 20%.


When equipped with Destiny Staff:

For each 3 Refine Levels of Destiny Staff:

Increases Damage of Frozen Slash by 4%.

Increases Damage of Rain of Crystal by 5%.

If Destiny Staff's Grade is B or higher:

Increases Damage of Frozen Slash by additional 10%.

When equipped with Good Spell:

Increases Damage of Frozen Slash by additional 15%.

Increases Damage of Rain of Crystal by additional 20%.


[Grade Bonus]

[Grade D]: MaxHP +5%

[Grade C]: P.ATK +3, S.MATK +3

[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2

[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.

What it does

  • For every 3 refine levels:
    • +5% magic damage against all races
  • For every 4 refine levels:
    • +7% Water magic damage
    • +7% Ghost magic damage
    • +7% Shadow magic damage
  • At refine +7 or higher:
    • RES +50
    • At refine +9 or higher:
      • Variable cast time -10%
      • At refine +11 or higher:
        • Fixed cast time -0.3 s
        • MATK +5%
  • At enchant grade D or higher:
    • MaxHP +5%
    • At enchant grade C or higher:
      • P.ATK +3
      • S.MATK +3
      • At enchant grade B or higher:
        • P.ATK +2
        • S.MATK +2
        • POW +2
        • SPL +2
        • At enchant grade A or higher:
          • MRES +50
          • RES +50
          • At refine +12 or higher:
            • Fixed cast time -0.2 s
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Dark,7*(.@r/4);
if (.@r>=7) {
   bonus bRes,50;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bMatkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      bonus bSMatk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,2;
         bonus bSpl,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
            if (.@r>=12) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}

Set bonuses (4)

With Good Spell and Destiny Staff:

  • Rain Of Crystal damage +20%
  • Frozen Slash damage +15%

With Evil Spell and Devil Wing Staff:

  • Mystery Illusion damage +20%
  • Soul Vulcan Strike damage +15%
Show 2 more sets

With Devil Wing Staff:

  • For every 3 refine levels of your weapon:
    • Mystery Illusion damage +5%
    • Soul Vulcan Strike damage +4%
  • At enchant grade B or higher:
    • Soul Vulcan Strike damage +10%

With Destiny Staff:

  • For every 3 refine levels of your weapon:
    • Frozen Slash damage +4%
    • Rain Of Crystal damage +5%
  • At enchant grade B or higher:
    • Frozen Slash damage +10%