Thanos Two-Handed Staff-AD
- Slots2
- EquipTwo-handed
- ATK150
- MATK300
- Range1
- Weapon Lv5
- Level190+
- Weight140
- RefineYes
- NPC sellNo
ClassesWizard line (3rd and 4th classes only)
Thanos' two-handed staff remodeled with the addition of Tim Artnard's technology.
Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
For each 2 Refine Levels:
MATK +10
For each 3 Refine Levels:
Increases Damage of Crimson Rock by 10%.
Refine Level +7:
Decreases After Skill Delay by 10%.
Increases Magical Damage with Fire and Earth element by 15%.
Refine Level +9:
Increases Damage of Earth Strain by 40%.
Increases Damage of Crimson Rock by additional 15%.
Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Decreases Damage taken from against enemies of all elements by 15%.
[Grade Bonus]
[Grade D]: MATK +2%, Damage of Floral Flare Road and Stratum Tremor +10%.
[Grade C]: MATK +3%, S.MATK +1.
[Grade B]: Damage of Floral Flare Road and Stratum Tremor +10%.
- This weapon cannot break
- When you deal magic damage: 1% chance for 4 s:
- Recovers 1000 HP every 1 s
- Recovers 100 SP every 1 s
- For every 2 refine levels:
- MATK +10
- For every 3 refine levels:
- Crimson Rock damage +10%
- At refine +7 or higher:
- +15% Earth magic damage
- +15% Fire magic damage
- After-skill delay -10%
- At refine +9 or higher:
- Earth Strain damage +40%
- Crimson Rock damage +15%
- At refine +11 or higher:
- +15% magic damage against enemies of every size
- Takes 15% less damage from every element
- At enchant grade D or higher:
- MATK +2%
- Strantum Tremor damage +10%
- Floral Flare Road damage +10%
- At enchant grade C or higher:
- S.MATK +1
- MATK +3%
- At enchant grade B or higher:
- Strantum Tremor damage +10%
- Floral Flare Road damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus bDelayrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"WL_EARTHSTRAIN",40;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSubEle,Ele_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,2;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10;
}
}
}With Thanos Magic Helmet:
- +10% magic damage against enemies of every size
- For every 2 refine levels of your weapon:
- Crimson Rock damage +10%
With Thanos Magic Helmet-LT:
- +15% magic damage against enemies of every size
- For every 2 refine levels of your weapon:
- Crimson Rock damage +12%
Show 4 more sets
With Gray Spell(Magic) Lv 1:
- Crimson Rock damage +15%
- Floral Flare Road damage +15%
- Strantum Tremor damage +15%
- For every 2 refine levels of your weapon:
- Earth Strain damage +6%
With Gray Spell(Magic) Lv 2:
- Crimson Rock damage +20%
- Floral Flare Road damage +20%
- Strantum Tremor damage +20%
- For every 2 refine levels of your weapon:
- Earth Strain damage +9%
With Gray Spell(Magic) Lv 3:
- Crimson Rock damage +25%
- Floral Flare Road damage +25%
- Strantum Tremor damage +25%
- For every 2 refine levels of your weapon:
- Earth Strain damage +12%
With Thanos Boots3:
- Crimson Rock cooldown -5 s
- +10% magic damage against all races
- At enchant grade C or higher:
- Crimson Rock damage +20%