Thanos Staff-AD
- Slots2
- EquipWeapon
- ATK100
- MATK180
- Range1
- Weapon Lv5
- Level190+
- Weight140
- RefineYes
- NPC sellNo
ClassesSage line (3rd and 4th classes only)
Thanos' staff remodeled with the addition of Tim Artnard's technology.
Indestructible in battle
MATK +180
Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
For each 2 Refine Levels:
MATK +10
For each 3 Refine Levels:
Increases Damage of Varetyr Spear by 10%.
Refine Level +7:
Increases Wind elemental magical damage by 15%.
Increases Damage of Varetyr Spear by additional 15%.
Refine Level +9:
Decreases Variable Casting Time by 15%.
Decreases Varetyr Spear skill cooldown by 2.5 seconds.
Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Decreases Psychic Wave skill cooldown by 1 second.
[Grade Bonus]
[Grade D]: MATK +2%, Damage of Lightning Land +10%.
[Grade C]: MATK +3%, S.MATK +1.
[Grade B]: Damage of Lightning Land +10%.
- This weapon cannot break
- When you deal magic damage: 1% chance for 4 s:
- Recovers 1000 HP every 1 s
- Recovers 100 SP every 1 s
- For every 2 refine levels:
- MATK +10
- For every 3 refine levels:
- Varetyr Spear damage +10%
- At refine +7 or higher:
- +15% Wind magic damage
- Varetyr Spear damage +15%
- At refine +9 or higher:
- Varetyr Spear cooldown -2.5 s
- Variable cast time -10%
- At refine +11 or higher:
- +15% magic damage against enemies of every size
- Psychic Wave cooldown -1 s
- At enchant grade D or higher:
- MATK +2%
- Lightning Land damage +10%
- At enchant grade C or higher:
- S.MATK +1
- MATK +3%
- At enchant grade B or higher:
- Lightning Land damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
if (.@r>=9) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2500;
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,2;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
}
}With Thanos Magic Helmet:
- +10% magic damage against Plant, Undead, Formless, Angel, Dragon, Fish, Insect, Brute, Demon and Demi-Human race enemies
- For every 2 refine levels of your weapon:
- Varetyr Spear damage +10%
With Thanos Magic Helmet-LT:
- +15% magic damage against Plant, Undead, Formless, Angel, Dragon, Fish, Insect, Brute, Demon and Demi-Human race enemies
- For every 2 refine levels of your weapon:
- Varetyr Spear damage +12%
Show 6 more sets
With Gray Spell(Magic) Lv 1:
- Varetyr Spear damage +15%
- Lightning Land damage +15%
- For every 2 refine levels of your weapon:
- Psychic Wave damage +6%
With Gray Spell(Magic) Lv 2:
- Varetyr Spear damage +20%
- Lightning Land damage +20%
- For every 2 refine levels of your weapon:
- Psychic Wave damage +9%
With Gray Spell(Magic) Lv 3:
- Varetyr Spear damage +25%
- Lightning Land damage +25%
- For every 2 refine levels of your weapon:
- Psychic Wave damage +12%
With Memento ME EM:
- +15% magic damage against enemies of every size
- Lightning Land damage +10%
- With your weapon at +10 or higher:
- MATK +20%
- Lightning Land damage +10%
- At enchant grade C or higher:
- S.MATK +5
- Lightning Land damage +15%
With Comp Memento ME EM:
- +15% magic damage against enemies of every size
- Lightning Land damage +10%
- With your weapon at +10 or higher:
- MATK +20%
- Lightning Land damage +10%
- At enchant grade C or higher:
- S.MATK +5
- Lightning Land damage +15%
With Thanos Boots3:
- Varetyr Spear cooldown -1.5 s
- Lightning Land cooldown -1 s
- At enchant grade C or higher:
- Lightning Land damage +10%