Illusion Gelerdria
- Slots2
- EquipWeapon
- ATK170
- Range3
- Weapon Lv4
- Level120+
- Weight200
- RefineYes
- NPC sellNo
ClassesCrusader line (3rd and 4th classes only)
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
MaxHP +10%
Critical +15
For each 3 Refine Levels:
ATK +20
Refine Level +7:
Increases Damage of Cannon Spear by 15%.
Increases Critical Damage by 30%.
Refine Level +9:
Increases Damage of Banishing Point by 25%.
Increases Ranged Physical Damage by 15%.
Refine Level +11:
Increases Damage of Cannon Spear and Banishing Point by additional 15%.
When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases Damage of Cannon Spear and Banishing Point by 25% for 60 seconds.
Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases Ranged Physical Damage by 15%.
Total Refine Level of entire set at least +18:
Increases Physical Damage against monsters of every race by 15%.
Total Refine Level of entire set at least +22:
Increases Damage of Cannon Spear and Banishing Point by additional% by twice the sum of refine level.
- CRIT +15
- MaxHP +10%
- For every 3 refine levels:
- ASPD +2%
- ATK +20
- At refine +7 or higher:
- +30% critical damage
- Cannon Spear damage +25%
- At refine +9 or higher:
- +15% ranged physical damage
- Banishing Point damage +25%
- At refine +11 or higher:
- Banishing Point damage +20%
- Cannon Spear damage +20%
Show script
.@r = getrefine();
bonus bCritical,15;
bonus bMaxHPrate,10;
bonus bAspdRate,2*(.@r/3);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
bonus bCritAtkRate,30;
bonus2 bSkillAtk,"LG_CANNONSPEAR",25;
if (.@r>=9) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;
if (.@r>=11) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
}
}
}With Illusion Hot-Blooded Headband:
- When you use Shield Spell: 100% chance for 1 min:
- Banishing Point damage +25%
- Cannon Spear damage +25%
- With your weapon at +7 or higher and with your upper headgear at +7 or higher:
- +15% ranged physical damage
- With a combined refine of +18 or more on your weapon and upper headgear:
- +15% physical damage against all races
- With a combined refine of +22 or more on your weapon and upper headgear:
- Banishing Point damage +0% (+2% for every refine level of your weapon, +2% for every refine level of your upper headgear)
- Cannon Spear damage +0% (+2% for every refine level of your weapon, +2% for every refine level of your upper headgear)