Thanos Dagger-AD
- Slots2
- EquipWeapon
- ATK150
- MATK160
- Range1
- Weapon Lv5
- Level190+
- Weight140
- RefineYes
- NPC sellNo
ClassesRogue line (3rd and 4th classes only)
Thanos' dagger remodeled with the addition of Tim Artnard's technology.
MATK +160
Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
For each 2 Refine Levels:
MATK +10
For each 3 Refine Levels:
Increases Magical Damage with Fire and Neutral element by 4%.
Refine Level +7:
MATK +5%
Increases Magical Damage with Fire and Neutral element by additional 10%.
Refine Level +9:
Physical attacks have a random chance to auto-cast Level 7 Meteor Storm and Level 4 Psychic Wave.
Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Increases Magical Damage with Fire and Neutral element by additional 15%.
[Grade Bonus]
[Grade D]: MATK +2%, Damage of From the Abyss +10%.
[Grade C]: MATK +3%, S.MATK +1.
[Grade B]: Damage of From the Abyss +10%.
- When you deal magic damage: 1% chance for 4 s:
- Recovers 1000 HP every 1 s
- Recovers 100 SP every 1 s
- For every 2 refine levels:
- MATK +10
- For every 3 refine levels:
- +4% Neutral magic damage
- +4% Fire magic damage
- At refine +7 or higher:
- +10% Neutral magic damage
- +10% Fire magic damage
- MATK +5%
- At refine +9 or higher:
- 10% chance to cast Psychic Wave Lv 4 when attacking
- 10% chance to cast Meteor Storm Lv 4 when attacking
- At refine +11 or higher:
- +15% magic damage against enemies of every size
- +15% Neutral magic damage
- +15% Fire magic damage
- At enchant grade D or higher:
- MATK +2%
- From The Abyss Attack damage +10%
- At enchant grade C or higher:
- S.MATK +1
- MATK +3%
- At enchant grade B or higher:
- From The Abyss Attack damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bMatkRate,5;
if (.@r>=9) {
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1;
bonus5 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,2;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
}
}
}With Thanos Magic Helmet:
- +10% magic damage of every element
- For every 2 refine levels of your weapon:
- Psychic Wave damage +10%
With Thanos Magic Helmet-LT:
- +15% magic damage of every element
- For every 2 refine levels of your weapon:
- Psychic Wave damage +12%
Show 4 more sets
With Gray Spell(Magic) Lv 1:
- Psychic Wave damage +15%
- From The Abyss Attack damage +15%
- For every 2 refine levels of your weapon:
- +2% magic damage of every element
With Gray Spell(Magic) Lv 2:
- Psychic Wave damage +20%
- From The Abyss Attack damage +20%
- For every 2 refine levels of your weapon:
- +4% magic damage of every element
With Gray Spell(Magic) Lv 3:
- Psychic Wave damage +25%
- From The Abyss Attack damage +25%
- For every 2 refine levels of your weapon:
- +6% magic damage of every element
With Thanos Boots3:
- +10% magic damage against all races
- At enchant grade C or higher:
- From The Abyss Attack damage +15%