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Base 1x / Job 1x / Drop 3x
Rough Core

Rough Core

ArmorID 490159Rough_Core
  • Slots1
  • EquipAccessory
  • DEF10
  • Armor Lv1
  • Level150+
  • Weight50
  • RefineNo
  • NPC sellNo

ClassesEvery class

In-game description

A core that traps unstabilized powerful energy.


MaxHP -3%

Critical +10


Decreases Variable Casting Time by 10%.


When equipped with Violet Halo and Magical Booster[1]:

Increases Magical Damage with every element by 5%.

Refine Level of Violet Halo is +7 or higher:

Increases Magical Damage against monsters of Boss class by 15%.

Refine Level of Violet Halo is +9 or higher:

Increases Magical Damage with every element by additional 5%.


When equipped with Violet Halo and Crimson Booster[1]:

Increases Ranged Physical Damage by 5%.

Refine Level of Violet Halo is +7 or higher:

Critical +10

Refine Level of Violet Halo is +9 or higher:

Increases Ranged Physical Damage by additional 5%.


When equipped with Violet Halo and Sigrun's Wings[1]:

Increases Melee Physical Damage by 5%.

Refine Level of Violet Halo is +7 or higher:

Refine Level of Violet Halo is +9 or higher:

Increases Melee Physical Damage by additional 10%.


When equipped with Violet Halo and Dark Blinder[1]:

Decreases After Skill Delay by 5%.

Refine Level of Violet Halo is +7 or higher:

Increases Physical Damage against monsters of Boss class by 15%.

Refine Level of Violet Halo is +9 or higher:

Decreases Fixed Casting Time by 0.2 seconds.

What it does

  • Variable cast time -10%
  • CRIT +10
  • MaxHP -3%
Show script
bonus bVariableCastrate,-10;
bonus bCritical,10;
bonus bMaxHPrate,-3;

Set bonuses (6)

With Dark Blinkers and Violet Halo:

  • After-skill delay -5%
  • With your garment at +7 or higher:
    • +15% physical damage against boss monsters
    • With your garment at +9 or higher:
      • Fixed cast time -0.2 s

With Dark Blinkers and Violet Halo:

  • After-skill delay -5%
  • With your garment at +7 or higher:
    • +15% physical damage against boss monsters
    • With your garment at +9 or higher:
      • Fixed cast time -0.2 s
Show 4 more sets

With Sigrun's Wings and Violet Halo:

  • +5% melee physical damage
  • With your garment at +7 or higher:
    • Chance to always hit +10%
    • With your garment at +9 or higher:
      • +10% melee physical damage

With Sigrun's Wings and Violet Halo:

  • +5% melee physical damage
  • With your garment at +7 or higher:
    • Chance to always hit +10%
    • With your garment at +9 or higher:
      • +10% melee physical damage

With Magical Booster and Violet Halo:

  • +5% magic damage of every element
  • With your garment at +7 or higher:
    • +15% magic damage against boss monsters
    • With your garment at +9 or higher:
      • +5% magic damage of every element

With Crimson Booster and Violet Halo:

  • +5% ranged physical damage
  • With your garment at +7 or higher:
    • CRIT +10
    • With your garment at +9 or higher:
      • +5% ranged physical damage