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Sigrun's Wings

Sigrun's Wings

ArmorID 5592Sigrun's_Wing
  • EquipMiddle headgear
  • DEF2
  • Armor Lv1
  • Level1+
  • Weight10
  • RefineNo
  • NPC sellNo

ClassesEvery class

In-game description

Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.


When equipped by Swordman, Merchant, Thief or Taekwon:

ASPD +1


When equipped by Mage, Acolyte, Ninja or Soul Linker:

MATK +5

Increases Healing skills effectiveness by 2%.


When equipped by Archer or Gunslinger:

Increases Ranged Physical Damage by 2%.


When equipped by Novice:

MaxHP +120

MaxSP +60

What it does

  • For Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker:
    • ASPD +1
  • Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for Mage-family classes or for Acolyte-family classes or as a Ninja or as a Soul Linker:
    • MATK +5
    • Healing skills heal +2%
  • Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for Archer or Gunslinger-family classes:
    • +2% ranged physical damage
  • Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for the Novice or Super Novice line:
    • MaxHP +120
    • MaxSP +60
Show script
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker))
   bonus bAspd,1;
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
   bonus bMatk,5;
   bonus bHealPower,2;
} else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
   bonus bLongAtkRate,2;
else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
   bonus bMaxHP,120;
   bonus bMaxSP,60;
}

Set bonuses (2)

With Violet Halo:

  • +14% critical damage

With Rough Core and Violet Halo:

  • +5% melee physical damage
  • With your garment at +7 or higher:
    • Chance to always hit +10%
    • With your garment at +9 or higher:
      • +10% melee physical damage