Sigrun's Wings
ArmorID 19085Sigrun's_Wing_
- Slots1
- EquipMiddle headgear
- DEF2
- Armor Lv1
- Level1+
- Weight10
- RefineNo
- NPC sell10 z
ClassesEvery class
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
When equipped by Swordman, Merchant, Thief or Taekwon:
AGI -2
ASPD +1
When equipped by Mage, Acolyte, Ninja or Soul Linker:
MATK +3
Increases Healing skills effectiveness by 1%.
When equipped by Archer or Gunslinger:
Increases Ranged Physical Damage by 1%.
When equipped by Novice:
MaxHP +60
MaxSP +30
- For Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker:
- ASPD +1
- AGI -2
- Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for Mage-family classes or for Acolyte-family classes or as a Ninja or as a Soul Linker:
- MATK +5
- Healing skills heal +1%
- Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for Archer or Gunslinger-family classes:
- +1% ranged physical damage
- Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for the Novice or Super Novice line:
- MaxHP +60
- MaxSP +30
Show script
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) {
bonus bAspd,1;
bonus bAgi,-2;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
bonus bMatk,5;
bonus bHealPower,1;
} else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
bonus bLongAtkRate,1;
else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
bonus bMaxHP,60;
bonus bMaxSP,30;
}With Violet Halo:
- +14% critical damage
With Violet Halo and Rough Core:
- +5% melee physical damage
- With your garment at +7 or higher:
- Chance to always hit +10%
- With your garment at +9 or higher:
- +10% melee physical damage