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Sigrun's Wings

Sigrun's Wings

ArmorID 19085Sigrun's_Wing_
  • Slots1
  • EquipMiddle headgear
  • DEF2
  • Armor Lv1
  • Level1+
  • Weight10
  • RefineNo
  • NPC sell10 z

ClassesEvery class

In-game description

Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.


When equipped by Swordman, Merchant, Thief or Taekwon:

AGI -2

ASPD +1


When equipped by Mage, Acolyte, Ninja or Soul Linker:

MATK +3

Increases Healing skills effectiveness by 1%.


When equipped by Archer or Gunslinger:

Increases Ranged Physical Damage by 1%.


When equipped by Novice:

MaxHP +60

MaxSP +30

What it does

  • For Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker:
    • ASPD +1
    • AGI -2
  • Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for Mage-family classes or for Acolyte-family classes or as a Ninja or as a Soul Linker:
    • MATK +5
    • Healing skills heal +1%
  • Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for Archer or Gunslinger-family classes:
    • +1% ranged physical damage
  • Unless for Swordman-family classes or for Merchant-family classes or for Thief-family classes or for the Taekwon line and except as a Soul Linker and for the Novice or Super Novice line:
    • MaxHP +60
    • MaxSP +30
Show script
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) {
   bonus bAspd,1;
   bonus bAgi,-2;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
   bonus bMatk,5;
   bonus bHealPower,1;
} else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
   bonus bLongAtkRate,1;
else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
   bonus bMaxHP,60;
   bonus bMaxSP,30;
}

Set bonuses (2)

With Violet Halo:

  • +14% critical damage

With Violet Halo and Rough Core:

  • +5% melee physical damage
  • With your garment at +7 or higher:
    • Chance to always hit +10%
    • With your garment at +9 or higher:
      • +10% melee physical damage