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Gaebolg Manteau

Gaebolg Manteau

ArmorID 480415Gaebolg_Manteau
  • Slots1
  • EquipGarment
  • DEF142
  • Armor Lv2
  • Level245+
  • Weight160
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An manteau given to a member of the Resistance.


POW +3, CON +3.


For each 2 Refine Levels:

ATK +1%, DEF +10.


Refine Level +7:

Decreases After Skill Delay by 5%.


Refine Level +9:

Increases Physical Damage by 5%.


Refine Level +10:

P.ATK +3, ATK +20.


Refine Level +12:

Decreases After Skill Delay by additional 5%.


When equipped with Gaebolg Boots:

Increases Physical Damage against enemies of every race, except Players, by 10%.


[Grade Bonus]

[Grade D]: ATK +3%, P.ATK +2.

[Grade C]: P.ATK +3.

[Grade B]: ATK +2%, P.ATK +5.

[Grade A]: ATK +4%, P.ATK +7, After Skill Delay -5%.

What it does

  • POW +3
  • CON +3
  • For every 2 refine levels:
    • ATK +1%
    • DEF +10
  • At refine +7 or higher:
    • After-skill delay -5%
    • At refine +9 or higher:
      • +5% ranged physical damage
      • +5% melee physical damage
      • At refine +10 or higher:
        • P.ATK +3
        • ATK +20
        • At refine +12 or higher:
          • After-skill delay -5%
  • At enchant grade D or higher:
    • P.ATK +2
    • ATK +3%
    • At enchant grade C or higher:
      • P.ATK +3
      • At enchant grade B or higher:
        • P.ATK +5
        • ATK +2%
        • At enchant grade A or higher:
          • After-skill delay -5%
          • P.ATK +7
          • ATK +4%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,3;
bonus bCon,3;
bonus bAtkRate,(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
   bonus bDelayrate,-5;
   if (.@r>=9) {
      bonus bLongAtkRate,5;
      bonus bShortAtkRate,5;
      if (.@r>=10) {
         bonus bPAtk,3;
         bonus bBaseAtk,20;
         if (.@r>=12) {
            bonus bDelayrate,-5;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,2;
   bonus bAtkRate,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,5;
         bonus bAtkRate,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bDelayrate,-5;
            bonus bPAtk,7;
            bonus bAtkRate,4;
         }
      }
   }
}

Set bonuses (3)

With Gaebolg Armor and Gaebolg Boots:

  • +10% physical damage against all races
  • -10% physical damage against Human (player) and Doram (player) race enemies

With Gaebolg Boots:

  • +10% physical damage against all races
  • -10% physical damage against Human (player) and Doram (player) race enemies
Show 1 more set

With Gaebolg Armor:

  • +10% physical damage against enemies of every element