Gaebolg Armor
- Slots1
- EquipArmor
- DEF198
- Armor Lv2
- Level245+
- Weight240
- RefineYes
- NPC sellNo
ClassesEvery class
An armor given to members of the Resistance.
ATK +130
For each 2 Refine Levels:
ATK +15, DEF +15.
Refine Level +7:
Increases Physical Damage by 3%.
Refine Level +9:
P.ATK +5.
Decreases Variable Casting Time by 10%.
Refine Level +10:
Increases Physical Damage by additional 5%.
Refine Level +12:
Decreases After Skill Delay by 5%.
When equipped with Gaebolg Manteau:
Increases Physical Damage against enemies of every element by 10%.
When equipped with Gaebolg Manteau and Gaebolg Boots:
Increases Physical Damage against enemies of every race, except Players, by 10%.
[Grade Bonus]
[Grade D]: POW +3, CON +3, After Skill Delay -5%.
[Grade C]: ATK +3%, P.ATK +2.
[Grade B]: POW +4, CON +4, P.ATK +3.
[Grade A]: ATK +4%, P.ATK +5.
- ATK +130 (+15 for every 2 refine levels)
- For every 2 refine levels:
- DEF +15
- At refine +7 or higher:
- +3% ranged physical damage
- +3% melee physical damage
- At refine +9 or higher:
- Variable cast time -10%
- P.ATK +5
- At refine +10 or higher:
- +5% ranged physical damage
- +5% melee physical damage
- At refine +12 or higher:
- After-skill delay -5%
- At enchant grade D or higher:
- After-skill delay -5%
- POW +3
- CON +3
- At enchant grade C or higher:
- P.ATK +2
- ATK +3%
- At enchant grade B or higher:
- P.ATK +3
- POW +4
- CON +4
- At enchant grade A or higher:
- P.ATK +5
- ATK +4%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,130+15*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,3;
bonus bShortAtkRate,3;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bPAtk,5;
if (.@r>=10) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@r>=12) {
bonus bDelayrate,-5;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-5;
bonus bPow,3;
bonus bCon,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,3;
bonus bPow,4;
bonus bCon,4;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,5;
bonus bAtkRate,4;
}
}
}
}With Gaebolg Boots and Gaebolg Manteau:
- +10% physical damage against all races
- -10% physical damage against Human (player) and Doram (player) race enemies
With Gaebolg Manteau:
- +10% physical damage against enemies of every element
Show 1 more set
With Gaebolg Boots:
- +10% physical damage against enemies of every element