Ranged Booster Manteau
- Slots1
- EquipGarment
- DEF30
- Armor Lv1
- Level100+
- Weight0
- RefineYes
- NPC sellNo
ClassesEvery class
Special manteau prepared for your rapid growth.
It is specialized for ranged physical attacks.
Cannot be refined normally.
Decreases Variable Casting Time by 5%.
For each 3 Refine Levels:
ATK +2
Refine Level +7:
Increases Ranged Physical Damage by 5%.
Refine Level +9:
Decreases After Skill Delay by 10%.
- Variable cast time -5%
- At refine +3 or higher:
- For every 3 refine levels:
- ATK +2
- For every 3 refine levels:
- At refine +7 or higher:
- +5% ranged physical damage
- At refine +9 or higher:
- After-skill delay -10%
Show script
bonus bVariableCastrate,-5;
.@r = getrefine();
if (.@r>=3) {
bonus bBaseAtk,.@r/3*2;
}
if (.@r>=7) {
bonus bLongAtkRate,5;
}
if (.@r>=9) {
bonus bDelayrate,-10;
}With Boosting Sword, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- MaxHP +10%
- Variable cast time -10%
- Cart Cannon damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Cart Boost: 100% chance for 1 min:
- Cart Cannon damage +20%
With Boosting Nindo, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ATK +20
- Cross Slash cooldown -1 s
- Kunai Splash damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Soul: 100% chance for 1 min:
- Kunai Splash damage +20%
Show 12 more sets
With Boosting Axe, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- Variable cast time -10%
- After-skill delay -10%
- Arm Cannon damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Weapon Perfection: 100% chance for 1 min:
- Arm Cannon damage +20%
With Boosting Sphere, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ASPD +2
- +10% ranged physical damage
- Banishing Point damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Spear Quicken: 100% chance for 1 min:
- Banishing Point damage +35%
With Boosting Text, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ATK +20
- ASPD +2
- Falling Star Attack damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- Falling Star Attack 2 damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Flash Kick: 100% chance for 1 min:
- Falling Star Attack damage +20%
- Falling Star Attack 2 damage +20%
With Boosting Foxtail, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ATK +20
- After-skill delay -10%
- Picky Peck damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Arclouse Dash: 100% chance for 1 min:
- Picky Peck damage +35%
With Boosting Knuckle, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- MaxSP +10%
- After-skill delay -15%
- Knuckle Arrow damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Zen: 100% chance for 1 min:
- Knuckle Arrow damage +35%
With Boosting Guitar, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ATK +20
- Severe Rainstorm cooldown -2 s
- Severe Rainstorm Melee damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Improve Concentration: 100% chance for 1 min:
- Severe Rainstorm damage +20%
With Boosting Whip, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ATK +20
- Severe Rainstorm cooldown -2 s
- Severe Rainstorm Melee damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Improve Concentration: 100% chance for 1 min:
- Severe Rainstorm damage +20%
With Boosting Hole, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ASPD +2
- +10% critical damage
- Duple Light Melee damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- Duple Light Magic damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Magnificat: 100% chance for 1 min:
- Duple Light damage +20%
With Boosting Two-Handed Sword, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- MaxHP +10%
- After-skill delay -15%
- Dragon Breath damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- Dragon Breath - Water damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Concentration: 100% chance for 1 min:
- Dragon Breath damage +20%
- Dragon Breath - Water damage +20%
With Boosting Katar, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ATK +10%
- After-skill delay -15%
- Rolling Cutter damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Enchant Deadly Poison: 100% chance for 1 min:
- Rolling Cutter damage +20%
With Boosting Bow, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- MaxHP +10%
- After-skill delay -15%
- Aimed Bolt damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Falcon Eyes: 100% chance for 1 min:
- Aimed Bolt damage +35%
With Boosting Gatling, Ranged Booster Suit, Ranged Booster Boots and Ranged Booster Brooch:
- ATK +20
- Fire Rain cooldown -1 s
- Fire Rain damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Rich's Coin: 100% chance for 1 min:
- Fire Rain damage +35%