Boosting Sphere
- Slots2
- EquipWeapon
- ATK160
- MATK160
- Range3
- Weapon Lv4
- Level100+
- Weight0
- RefineYes
- NPC sellNo
ClassesCrusader line (3rd and 4th classes only)
A special One-Handed Spear prepared for your rapid growth.
MATK +160
ATK +3%
Increases Magical Damage with Holy element by 3%.
For each Refine Level:
ATK +2
MATK +2
For each 15 Base Level:
ATK +3
MATK +3
(Up to Base Level 180)
Refine Level +7:
For each Level of Faith:
Increases Magical Damage with Holy element by additional 1%.
Refine Level +9:
Increases Ranged Physical Damage by 10%.
When equipped with Default Booster Robe, Default Booster Muffler, Default Booster Shoes and Default Booster Earring:
MATK +20
Decreases After Skill Delay by 15%.
For each 15 Base Level:
Increases Damage of Genesis Ray by 1%.
(Up to Base Level 180)
When using Cure:
Increases Damage of Genesis Ray by additional 20% for 60 seconds.
When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
ASPD +2
Increases Ranged Physical Damage by 10%.
For each 15 Base Level:
Increases Damage of Banishing Point by 2%.
(Up to Base Level 180)
When using Spear Quicken:
Increases Damage of Banishing Point by additional 35% for 60 seconds.
- MATK +3%
- ATK +3%
- +3% Holy magic damage
- At refine +1 or higher:
- For every refine level:
- ATK +2
- MATK +2
- For every refine level:
- ATK +18 to +36 (by base level: +18 at level 100, +30 at level 150, +36 at level 200)
- MATK +18 to +36 (by base level: +18 at level 100, +30 at level 150, +36 at level 200)
- At refine +7 or higher:
- For every level of Faith:
- +1% Holy magic damage
- For every level of Faith:
- At refine +9 or higher:
- +10% ranged physical damage
Show script
bonus bMatkRate,3;
bonus bAtkRate,3;
bonus2 bMagicAtkEle,Ele_Holy,3;
.@r = getrefine();
if (.@r) {
bonus bBaseAtk,.@r*2;
bonus bMatk,.@r*2;
}
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST");
}
if (.@r>=9) {
bonus bLongAtkRate,10;
}With Default Booster Robe, Default Booster Shoes, Default Booster Muffler and Default Booster Earring:
- MATK +20
- After-skill delay -10%
- Ray of Genesis damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Cure: 100% chance for 1 min:
- Ray of Genesis damage +20%
With Ranged Booster Suit, Ranged Booster Boots, Ranged Booster Manteau and Ranged Booster Brooch:
- ASPD +2
- +10% ranged physical damage
- Banishing Point damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Spear Quicken: 100% chance for 1 min:
- Banishing Point damage +35%