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Boosting Sphere

Boosting Sphere

Weapon · 1hSpearID 530000Boost_Spear
  • Slots2
  • EquipWeapon
  • ATK160
  • MATK160
  • Range3
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesCrusader line (3rd and 4th classes only)

In-game description

A special One-Handed Spear prepared for your rapid growth.


MATK +160

ATK +3%


Increases Magical Damage with Holy element by 3%.


For each Refine Level:

ATK +2

MATK +2


For each 15 Base Level:

ATK +3

MATK +3

(Up to Base Level 180)


Refine Level +7:

For each Level of Faith:

Increases Magical Damage with Holy element by additional 1%.


Refine Level +9:

Increases Ranged Physical Damage by 10%.


When equipped with Default Booster Robe, Default Booster Muffler, Default Booster Shoes and Default Booster Earring:

MATK +20

Decreases After Skill Delay by 15%.

For each 15 Base Level:

Increases Damage of Genesis Ray by 1%.

(Up to Base Level 180)

When using Cure:

Increases Damage of Genesis Ray by additional 20% for 60 seconds.


When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:

ASPD +2

Increases Ranged Physical Damage by 10%.

For each 15 Base Level:

Increases Damage of Banishing Point by 2%.

(Up to Base Level 180)

When using Spear Quicken:

Increases Damage of Banishing Point by additional 35% for 60 seconds.

What it does

  • MATK +3%
  • ATK +3%
  • +3% Holy magic damage
  • At refine +1 or higher:
    • For every refine level:
      • ATK +2
      • MATK +2
  • ATK +18 to +36 (by base level: +18 at level 100, +30 at level 150, +36 at level 200)
  • MATK +18 to +36 (by base level: +18 at level 100, +30 at level 150, +36 at level 200)
  • At refine +7 or higher:
    • For every level of Faith:
      • +1% Holy magic damage
  • At refine +9 or higher:
    • +10% ranged physical damage
Show script
bonus bMatkRate,3;
bonus bAtkRate,3;
bonus2 bMagicAtkEle,Ele_Holy,3;
.@r = getrefine();
if (.@r) {
   bonus bBaseAtk,.@r*2;
   bonus bMatk,.@r*2;
}
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST");
}
if (.@r>=9) {
   bonus bLongAtkRate,10;
}

Set bonuses (2)

With Default Booster Robe, Default Booster Shoes, Default Booster Muffler and Default Booster Earring:

  • MATK +20
  • After-skill delay -10%
  • Ray of Genesis damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Cure: 100% chance for 1 min:
    • Ray of Genesis damage +20%

With Ranged Booster Suit, Ranged Booster Boots, Ranged Booster Manteau and Ranged Booster Brooch:

  • ASPD +2
  • +10% ranged physical damage
  • Banishing Point damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
  • When you use Spear Quicken: 100% chance for 1 min:
    • Banishing Point damage +35%