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Attack Booster Greaves

Attack Booster Greaves

ArmorID 470000Atker_Greave
  • Slots1
  • EquipShoes
  • DEF20
  • Armor Lv1
  • Level100+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

Special boots prepared for your rapid growth.

It is specialized for melee physical attacks.


Cannot be refined normally.


ATK +20

FLEE +20


For each 3 Refine Levels:

MaxHP +1%


Refine Level +7:

MaxHP +5%


Refine Level +9:

Decreases Fixed Casting Time by 0.5 seconds.

What it does

  • ATK +20
  • FLEE +20
  • At refine +3 or higher:
    • For every 3 refine levels:
      • MaxHP +1%
  • At refine +7 or higher:
    • MaxHP +5%
  • At refine +9 or higher:
    • Fixed cast time -0.5 s
Show script
bonus bBaseAtk,20;
bonus bFlee,20;
.@r = getrefine();
if (.@r>=3) {
   bonus bMaxHPrate,.@r/3;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
}
if (.@r>=9) {
   bonus bFixedCast,-500;
}

Set bonuses (9)

With Boosting Sword, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • ASPD +2
  • +10% physical damage against enemies of every size
  • Cart Tornado damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Cart Boost: 100% chance for 1 min:
    • Cart Tornado damage +20%

With Boosting Dagger, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • ATK +5%
  • After-skill delay -15%
  • Fatal Menace damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Preserve: 100% chance for 1 min:
    • Fatal Menace damage +35%
Show 7 more sets

With Boosting Axe, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • After-skill delay -10%
  • Axe Tornado cooldown -1 s
  • Axe Tornado damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Weapon Perfection: 100% chance for 1 min:
    • Axe Tornado damage +20%

With Boosting Text, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • ATK +20
  • +10% physical damage against enemies of every size
  • Full Moon Kick damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use New Moon Kick: 100% chance for 1 min:
    • Full Moon Kick damage +20%

With Boosting Knuckle, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • MaxHP +10%
  • +10% magic damage against enemies of every size
  • Tiger Cannon damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Zen: 100% chance for 1 min:
    • Tiger Cannon damage +20%

With Boosting Two-Handed Sword, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • ASPD +2
  • +10% critical damage
  • Sonic Wave damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
  • When you use Concentration: 100% chance for 1 min:
    • Sonic Wave damage +35%

With Boosting Katar, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • ASPD +2
  • +10% critical damage
  • +6% to +12% physical damage against enemies of every element (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Enchant Deadly Poison: 100% chance for 1 min:
    • +60% physical damage against enemies of every element

With Boosting Bow, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • ASPD +2
  • +10% critical damage
  • Focused Arrow Strike damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Falcon Eyes: 100% chance for 1 min:
    • Focused Arrow Strike damage +20%

With Boosting Gatling, Attack Booster Plate, Atker Manteau and Attack Booster Ring:

  • ATK +20
  • +10% physical damage against enemies of every size
  • Round Trip damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Rich's Coin: 100% chance for 1 min:
    • Round Trip damage +20%