Attack Booster Plate
- Slots1
- EquipArmor
- DEF120
- Armor Lv1
- Level100+
- Weight0
- RefineYes
- NPC sellNo
ClassesEvery class
Special armor prepared for your rapid growth.
It is specialized for melee physical attacks.
Cannot be refined normally.
ATK +100
Decreases After Skill Delay by 5%.
For each 2 Refine Levels:
ATK +1%
For each 3 Refine Levels:
Increases Critical Damage by 1%.
Refine Level +7:
ATK +50
Refine Level +9:
Decreases After Skill Delay by additional 5%.
- ATK +100
- After-skill delay -5%
- At refine +2 or higher:
- For every 2 refine levels:
- ATK +1%
- For every 2 refine levels:
- At refine +3 or higher:
- For every 3 refine levels:
- +1% critical damage
- For every 3 refine levels:
- At refine +7 or higher:
- ATK +50
- At refine +9 or higher:
- After-skill delay -5%
Show script
bonus bBaseAtk,100;
bonus bDelayrate,-5;
.@r = getrefine();
if (.@r>=2) {
bonus bAtkRate,.@r/2;
}
if (.@r>=3) {
bonus bCritAtkRate,.@r/3;
}
if (.@r>=7) {
bonus bBaseAtk,50;
}
if (.@r>=9) {
bonus bDelayrate,-5;
}With Boosting Sword, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- ASPD +2
- +10% physical damage against enemies of every size
- Cart Tornado damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Cart Boost: 100% chance for 1 min:
- Cart Tornado damage +20%
With Boosting Dagger, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- ATK +5%
- After-skill delay -15%
- Fatal Menace damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Preserve: 100% chance for 1 min:
- Fatal Menace damage +35%
Show 7 more sets
With Boosting Axe, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- After-skill delay -10%
- Axe Tornado cooldown -1 s
- Axe Tornado damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Weapon Perfection: 100% chance for 1 min:
- Axe Tornado damage +20%
With Boosting Text, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- ATK +20
- +10% physical damage against enemies of every size
- Full Moon Kick damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use New Moon Kick: 100% chance for 1 min:
- Full Moon Kick damage +20%
With Boosting Knuckle, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- MaxHP +10%
- +10% magic damage against enemies of every size
- Tiger Cannon damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Zen: 100% chance for 1 min:
- Tiger Cannon damage +20%
With Boosting Two-Handed Sword, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- ASPD +2
- +10% critical damage
- Sonic Wave damage +12% to +24% (by base level: +12% at level 100, +20% at level 150, +24% at level 200)
- When you use Concentration: 100% chance for 1 min:
- Sonic Wave damage +35%
With Boosting Katar, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- ASPD +2
- +10% critical damage
- +6% to +12% physical damage against enemies of every element (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Enchant Deadly Poison: 100% chance for 1 min:
- +60% physical damage against enemies of every element
With Boosting Bow, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- ASPD +2
- +10% critical damage
- Focused Arrow Strike damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Falcon Eyes: 100% chance for 1 min:
- Focused Arrow Strike damage +20%
With Boosting Gatling, Attack Booster Greaves, Atker Manteau and Attack Booster Ring:
- ATK +20
- +10% physical damage against enemies of every size
- Round Trip damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
- When you use Rich's Coin: 100% chance for 1 min:
- Round Trip damage +20%