Furious Crown(Troubadour & Trouvere)
- Slots1
- EquipUpper headgear
- DEF30
- Armor Lv2
- Level235+
- Weight30
- RefineYes
- NPC sellNo
ClassesBard line and Dancer line (4th classes only)
A helmet that resonates with a furious weapon to draw out its latent power.
For each 2 Refine Levels:
ATK +10, MATK +10
For each 3 Refine Levels:
Increases Damage of Metallic Fury and Rose Blossom by 4%.
Refine Level +7:
Decreases Variable Casting Time by 15%.
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
Refine Level +11:
ATK +5%, MATK +5%.
Increases Damage against enemies of every element by 5%.
When equipped with Furious Metal Violin or Furious Metal Whip:
Increases Damage of Reverberation by 35%.
Increases Magical Damage against monsters of every race, except Players, by 10%.
When equipped with Furious Harp or Furious Whip:
Increases Physical Damage against monsters of every race, except Players, by 10%.
[Grade Bonus]
[Grade D]: POW +5, SPL +5, CON +5, P.ATK +3, S.MATK +3.
[Grade C]: Ranged Physical Damage +10%, Magical Damage with every element +10%.
[Grade B]: ATK +5%, MATK +5%, Damage against monsters of every race, except Players, +5%.
[Grade A]: P.ATK +5, S.MATK +5, Ranged Physical Damage +15%, Magical Damage with every elemecnt +15%.
- For every 2 refine levels:
- MATK +10
- ATK +10
- For every 3 refine levels:
- Rose Blossom damage +4%
- Rose Blossom Attack damage +4%
- Metallic Fury damage +4%
- At refine +7 or higher:
- Variable cast time -15%
- At refine +9 or higher:
- +10% ranged physical damage
- +10% magic damage of every element
- At refine +11 or higher:
- +5% magic and physical damage against enemies of every element
- MATK +5%
- ATK +5%
- At enchant grade D or higher:
- P.ATK +3
- S.MATK +3
- POW +5
- SPL +5
- CON +5
- At enchant grade C or higher:
- +10% ranged physical damage
- +10% magic damage of every element
- At enchant grade B or higher:
- +5% physical and magic damage against enemies of every element
- MATK +5%
- ATK +5%
- At enchant grade A or higher:
- +15% ranged physical damage
- +15% magic damage of every element
- P.ATK +5
- S.MATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",4*(.@r/3);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",4*(.@r/3);
bonus2 bSkillAtk,"TR_METALIC_FURY",4*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,5;
bonus2 bAddEle,Ele_All,5;
bonus bMatkRate,5;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bSMatk,3;
bonus bPow,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,5;
bonus2 bMagicAddEle,Ele_All,5;
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus bPAtk,5;
bonus bSMatk,5;
}
}
}
}With Furious Harp:
- +10% physical damage against all races
- -10% physical damage against Human (player) and Doram (player) race enemies
With Furious Whip:
- +10% physical damage against all races
- -10% physical damage against Human (player) and Doram (player) race enemies
Show 2 more sets
With Furious Metal Violin:
- +10% magic damage against all races
- -10% magic damage against Human (player) and Doram (player) race enemies
- Reverberation damage +35%
With Furious Metal Whip:
- +10% magic damage against all races
- -10% magic damage against Human (player) and Doram (player) race enemies
- Reverberation damage +35%