Furious Crown(Shadow Cross)
- Slots1
- EquipUpper headgear
- DEF30
- Armor Lv2
- Level235+
- Weight30
- RefineYes
- NPC sellNo
ClassesAssassin line (4th classes only)
A helmet that resonates with a furious weapon to draw out its latent power.
For each 2 Refine Levels:
ATK +10
For each 3 Refine Levels:
Increases Damage of Savage Impact and Shadow Stab by 4%.
Refine Level +7:
ASPD +15%
Refine Level +9:
Increases Physical Damage by 10%.
Refine Level +11:
ATK +5%
Decreases After Skill Delay by 10%.
When equipped with Furious Impact:
Decreases skill cooldown of Savage Impact by 0.12 seconds.
When equipped with Furious Shape and Furious Shadow:
Increases Physical Damage against monsters of every race, except Players, by 10%.
(This effect is applied when Furious Shadow is equipped on the left hand).
[Grade Bonus]
[Grade D]: POW +5, CON +5, P.ATK +3.
[Grade C]: Critical Damage +10%, Melee Physical Damage +10%.
[Grade B]: ATK +5%, After Skill Delay -5%.
[Grade A]: P.ATK +5, Critical Damage +15%, Melee Physical Damage +15%.
- For every 2 refine levels:
- ATK +10
- For every 3 refine levels:
- Savage Impact damage +4%
- Shadow Stab damage +4%
- At refine +7 or higher:
- ASPD +15%
- At refine +9 or higher:
- +10% melee physical damage
- +10% critical damage
- At refine +11 or higher:
- After-skill delay -10%
- ATK +5%
- At enchant grade D or higher:
- P.ATK +3
- POW +5
- CON +5
- At enchant grade C or higher:
- +10% melee physical damage
- +10% critical damage
- At enchant grade B or higher:
- After-skill delay -5%
- ATK +5%
- At enchant grade A or higher:
- +15% melee physical damage
- +15% critical damage
- P.ATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",4*(.@r/3);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",4*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bShortAtkRate,10;
bonus bCritAtkRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,10;
bonus bCritAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-5;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bShortAtkRate,15;
bonus bCritAtkRate,15;
bonus bPAtk,5;
}
}
}
}With Furious Shape and Furious Shadow:
- +10% physical damage against all races
- -10% physical damage against Human (player) and Doram (player) race enemies
With Furious Impact:
- Savage Impact cooldown -0.12 s