Illusion Gate Keeper-DD
- Slots2
- EquipTwo-handed
- ATK240
- Range9
- Weapon Lv4
- Level120+
- Weight130
- RefineYes
- NPC sellNo
ClassesGunslinger line
The original Gatekeeper's barrel is made of Oridecon.
Considerable durability and reliability is enough to bounce the flying bullets.
Deals Splash Damage.
DEX +1
For each 2 Refine Levels:
Increases Ranged Physical Damage by 5%.
Refine Level +7:
ASPD +15%
Refine Level +9:
Increases Ranged Physical Damage by additional 5%.
Refine Level +11:
When dealing long Ranged Physical Damage, has a chance to auto-cast Spread Attack Level 6.
(If you learned a higher Level, it will auto cast that Level instead.).
When equipped with Illusion Hot-blooed Headband:
ATK +10%
Refine Level of Illusion Hot-blooed Headband and Illusion Gate Keeper-DD each is +7 or higher:
ASPD +2
Total Refine Level of entire set at least +18:
Increases Ranged Physical Damage by additional 10%.
Total Refine Level of entire set at least +22:
Increases Damage of Spread Attack damage by 30%.
- DEX +1
- Normal attacks hit everything within 1 cell of the target
- At refine +7 or higher:
- ASPD +15%
- At refine +9 or higher:
- At refine +11 or higher:
- For every level of Spread Attack:
- 5% chance to cast Spread Attack Lv 1 when attacking (at least 6)
- For every level of Spread Attack:
- At refine +11 or higher:
- At refine +9 or higher:
- +5% ranged physical damage (+5% for every 2 refine levels)
- At refine +7 to +8:
- For every 2 refine levels:
- +5% ranged physical damage
- For every 2 refine levels:
- At refine +6 or lower:
- For every 2 refine levels:
- +5% ranged physical damage
- For every 2 refine levels:
Show script
.@r = getrefine();
bonus bDex,1;
bonus bSplashRange,1;
.@val = 5*(.@r/2);
if (.@r >= 7) {
bonus bAspdRate,15;
if (.@r >= 9) {
.@val += 5;
if (.@r >= 11) {
bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1;
}
}
}
bonus bLongAtkRate,.@val;With Illusion Hot-Blooded Headband:
- ATK +10%
- With your weapon at +7 or higher and with your upper headgear at +7 or higher:
- ASPD +2
- With a combined refine of +18 or more on your weapon and upper headgear:
- +10% ranged physical damage
- With a combined refine of +22 or more on your weapon and upper headgear:
- Spread Attack damage +30%