Illusion Survivor's Manteau
- Slots1
- EquipGarment
- DEF30
- Armor Lv1
- Level130+
- Weight55
- RefineYes
- NPC sellNo
ClassesMage line and Soul Linker line
A manteau that dramatically increases your chances of survival in any situation
VIT+15
When equipped with Illusion Survivor's Staff:
MaxHP +1000,
MATK -50
For each Refine Level of Illusion Survivor's Staff:
MATK +20,
For each 3 Refine Levels of Illusion Survivor's Staff:
Decreases After Skill Delay by 3%.
For each 2 Refine Levels of Illusion Survivor's Manteau:
Increases Neutral resistance by 1%.
(Increases MATK and Neutral resistance only up to +10 Refine Level.)
When equipped with Illusion Wizardry Staff:
Increases Crimson Rock by 10%.
Refine Level of Illusion Survivor's Manteau and Illusion Wizardry Staff each is +7 or higher:
Increases Hell Inferno damage by 40%.
Total Refine Level of entire set at least +18:
Increases Magical Damage with Wind and Shadow element by 10%.
Total Refine Level of entire set at least +22:
Increases Magical Damage with Fire element by 10%.
- VIT +15
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bonus bVit,15;
With Staff of Survival:
- MaxHP +1000
- MATK -50 to +150 (by refine of your weapon: -50 at +0, +50 at +5, +90 at +7, +130 at +9, +150 at +10)
- For every 3 refine levels of your weapon:
- After-skill delay -3%
- Takes 0 to 5% less damage from Neutral element attacks (by refine of your garment: +0% at +0, +2% at +5, +3% at +7, +4% at +9, +5% at +10)
With Staff of Survival:
- MaxHP +1000
- MATK -50 to +150 (by refine of your weapon: -50 at +0, +50 at +5, +90 at +7, +130 at +9, +150 at +10)
- For every 3 refine levels of your weapon:
- After-skill delay -3%
- Takes 0 to 5% less damage from Neutral element attacks (by refine of your garment: +0% at +0, +2% at +5, +3% at +7, +4% at +9, +5% at +10)
Show 154 more sets
With Illusion Wizardry Staff:
- Crimson Rock damage +10%
- With your garment at +7 or higher and with your weapon at +7 or higher:
- Hell Inferno damage +40%
- With a combined refine of +18 or more on your garment and weapon:
- +10% Wind magic damage
- +10% Shadow magic damage
- With a combined refine of +22 or more on your garment and weapon:
- +10% Fire magic damage
With Illusion Survivor's Staff:
- MATK +50
- With your garment at +7 or higher and with your weapon at +7 or higher:
- +10% Water magic damage
- +10% Wind magic damage
- +10% Earth magic damage
- +10% Fire magic damage
- With a combined refine of +18 or more on your garment and weapon:
- +15% magic damage against Water, Wind, Earth and Fire element enemies
- With a combined refine of +22 or more on your garment and weapon:
- After-skill delay -15%
With ILL BS 7:
- +10% critical damage
With ILL BS 8:
- +15% critical damage
With ILL BS 6:
- +5% critical damage
With Illusion Dagger of Counter:
- With your weapon at +7 or higher and with your garment at +7 or higher:
- +15% critical damage
- With a combined refine of +18 or more on your weapon and garment:
- With a combined refine of +22 or more on your weapon and garment:
- Lets you use Double Attack Lv 4
- ASPD +25%
- With a combined refine of +22 or more on your weapon and garment:
- With a combined refine of +17 or less on your weapon and garment:
- ASPD +10%
With ILL GU 2:
- Hammer of God damage +20%
With ILL PR 10:
- +25% physical damage against enemies of every size
With ILL PR 8:
- +15% physical damage against enemies of every size
With ILL NJ 17:
- +10% Earth magic damage
- +10% Fire magic damage
- +10% Water magic damage
- +10% Wind magic damage
With ILL PR 9:
- +20% physical damage against enemies of every size
With ILL PR 7:
- +10% physical damage against enemies of every size
With Survival Staff IL J:
- MATK +10% (+3% for every refine level of your weapon)
- For every refine level of your garment:
- MaxHP +1000
- Takes 40% less damage from Fire, Earth, Water and Wind element attacks
With ILL WZ 2:
- Meteor Storm damage +20%
With ILL GU 1:
- Hammer of God damage +10%
With ILL GU 3:
- Hammer of God damage +30%
With ILL GU 4:
- Hammer of God damage +40%
With ILL GU 5:
- Hammer of God damage +50%
With ILL GU 6:
- Disarm damage +10%
With ILL GU 7:
- Disarm damage +20%
With ILL GU 8:
- Disarm damage +30%
With ILL GU 9:
- Disarm damage +40%
With ILL GU 10:
- Disarm damage +50%
With ILL KN 1:
- Bowling Bash damage +10%
With ILL KN 2:
- Bowling Bash damage +20%
With ILL KN 3:
- Bowling Bash damage +30%
With ILL KN 4:
- Bowling Bash damage +40%
With ILL KN 5:
- Bowling Bash damage +50%
With ILL KN 6:
- Brandish Spear damage +10%
With ILL KN 7:
- Brandish Spear damage +20%
With ILL KN 8:
- Brandish Spear damage +30%
With ILL KN 9:
- Brandish Spear damage +40%
With ILL KN 10:
- Brandish Spear damage +50%
With ILL CR 1:
- Holy Cross damage +10%
With ILL CR 2:
- Holy Cross damage +20%
With ILL CR 3:
- Holy Cross damage +30%
With ILL CR 4:
- Holy Cross damage +40%
With ILL CR 5:
- Holy Cross damage +50%
With ILL CR 6:
- Grand Cross damage +10%
With ILL CR 7:
- Grand Cross damage +20%
With ILL CR 8:
- Grand Cross damage +30%
With ILL CR 9:
- Grand Cross damage +40%
With ILL CR 10:
- Grand Cross damage +50%
With ILL WZ 1:
- Meteor Storm damage +10%
With ILL WZ 3:
- Meteor Storm damage +30%
With ILL WZ 4:
- Meteor Storm damage +40%
With ILL WZ 5:
- Meteor Storm damage +50%
With ILL WZ 6:
- Lord of Vermilion damage +10%
With ILL WZ 7:
- Lord of Vermilion damage +20%
With ILL WZ 8:
- Lord of Vermilion damage +30%
With ILL WZ 9:
- Lord of Vermilion damage +40%
With ILL WZ 10:
- Lord of Vermilion damage +50%
With ILL SA 1:
- Heaven's Drive damage +10%
With ILL SA 2:
- Heaven's Drive damage +20%
With ILL SA 3:
- Heaven's Drive damage +30%
With ILL SA 4:
- Heaven's Drive damage +40%
With ILL SA 5:
- Heaven's Drive damage +50%
With ILL SA 6:
- Fire Bolt damage +10%
- Cold Bolt damage +10%
- Lightning Bolt damage +10%
With ILL SA 7:
- Fire Bolt damage +20%
- Cold Bolt damage +20%
- Lightning Bolt damage +20%
With ILL SA 8:
- Fire Bolt damage +30%
- Cold Bolt damage +30%
- Lightning Bolt damage +30%
With ILL SA 9:
- Fire Bolt damage +40%
- Cold Bolt damage +40%
- Lightning Bolt damage +40%
With ILL SA 10:
- Fire Bolt damage +50%
- Cold Bolt damage +50%
- Lightning Bolt damage +50%
With ILL BS 1:
- Cart Termination damage +10%
With ILL BS 2:
- Cart Termination damage +20%
With ILL BS 3:
- Cart Termination damage +30%
With ILL BS 4:
- Cart Termination damage +40%
With ILL BS 5:
- Cart Termination damage +50%
With ILL BS 9:
- +20% critical damage
With ILL BS 10:
- +25% critical damage
With ILL AL 1:
- Acid Terror damage +10%
With ILL AL 2:
- Acid Terror damage +20%
With ILL AL 3:
- Acid Terror damage +30%
With ILL AL 4:
- Acid Terror damage +40%
With ILL AL 5:
- Acid Terror damage +50%
With ILL AL 6:
- Acid Demonstration damage +10%
With ILL AL 7:
- Acid Demonstration damage +20%
With ILL AL 8:
- Acid Demonstration damage +30%
With ILL AL 9:
- Acid Demonstration damage +40%
With ILL AL 10:
- Acid Demonstration damage +50%
With ILL AS 1:
- Sonic Blow damage +10%
With ILL AS 2:
- Sonic Blow damage +20%
With ILL AS 3:
- Sonic Blow damage +30%
With ILL AS 4:
- Sonic Blow damage +40%
With ILL AS 5:
- Sonic Blow damage +50%
With ILL AS 6:
- Meteor Assault damage +10%
With ILL AS 7:
- Meteor Assault damage +20%
With ILL AS 8:
- Meteor Assault damage +30%
With ILL AS 9:
- Meteor Assault damage +40%
With ILL AS 10:
- Meteor Assault damage +50%
With ILL RG 1:
- Back Stab damage +10%
With ILL RG 2:
- Back Stab damage +20%
With ILL RG 3:
- Back Stab damage +30%
With ILL RG 4:
- Back Stab damage +40%
With ILL RG 5:
- Back Stab damage +50%
With ILL RG 6:
- Sightless Mind damage +10%
With ILL RG 7:
- Sightless Mind damage +20%
With ILL RG 8:
- Sightless Mind damage +30%
With ILL RG 9:
- Sightless Mind damage +40%
With ILL RG 10:
- Sightless Mind damage +50%
With ILL PR 1:
- Magnus Exorcismus damage +10%
With ILL PR 2:
- Magnus Exorcismus damage +20%
With ILL PR 3:
- Magnus Exorcismus damage +30%
With ILL PR 4:
- Magnus Exorcismus damage +40%
With ILL PR 5:
- Magnus Exorcismus damage +50%
With ILL PR 6:
- +5% physical damage against enemies of every size
With ILL MO 1:
- Raging Quadruple Blow damage +10%
With ILL MO 2:
- Raging Quadruple Blow damage +20%
With ILL MO 3:
- Raging Quadruple Blow damage +30%
With ILL MO 4:
- Raging Quadruple Blow damage +40%
With ILL MO 5:
- Raging Quadruple Blow damage +50%
With ILL MO 6:
- Raging Thrust damage +10%
With ILL MO 7:
- Raging Thrust damage +20%
With ILL MO 8:
- Raging Thrust damage +30%
With ILL MO 9:
- Raging Thrust damage +40%
With ILL MO 10:
- Raging Thrust damage +50%
With ILL HT 1:
- Blitz Beat damage +10%
With ILL HT 2:
- Blitz Beat damage +20%
With ILL HT 3:
- Blitz Beat damage +30%
With ILL HT 4:
- Blitz Beat damage +40%
With ILL HT 5:
- Blitz Beat damage +50%
With ILL HT 6:
- Double Strafe damage +10%
With ILL HT 7:
- Double Strafe damage +20%
With ILL HT 8:
- Double Strafe damage +30%
With ILL HT 9:
- Double Strafe damage +40%
With ILL HT 10:
- Double Strafe damage +50%
With ILL BA DC 1:
- Melody Strike damage +10%
- Slinging Arrow damage +10%
With ILL BA DC 2:
- Melody Strike damage +20%
- Slinging Arrow damage +20%
With ILL BA DC 3:
- Melody Strike damage +30%
- Slinging Arrow damage +30%
With ILL BA DC 4:
- Melody Strike damage +40%
- Slinging Arrow damage +40%
With ILL BA DC 5:
- Melody Strike damage +50%
- Slinging Arrow damage +50%
With ILL BA DC 6:
- Vulcan Arrow damage +10%
With ILL BA DC 7:
- Vulcan Arrow damage +20%
With ILL BA DC 8:
- Vulcan Arrow damage +30%
With ILL BA DC 9:
- Vulcan Arrow damage +40%
With ILL BA DC 10:
- Vulcan Arrow damage +50%
With ILL NJ 1:
- Cross Slash damage +10%
With ILL NJ 2:
- Cross Slash damage +20%
With ILL NJ 3:
- Cross Slash damage +30%
With ILL NJ 4:
- Cross Slash damage +40%
With ILL NJ 5:
- Cross Slash damage +50%
With ILL NJ 6:
- Throw Huuma Shuriken damage +10%
With ILL NJ 7:
- Throw Huuma Shuriken damage +20%
With ILL NJ 8:
- Throw Huuma Shuriken damage +30%
With ILL NJ 9:
- Throw Huuma Shuriken damage +40%
With ILL NJ 10:
- Throw Huuma Shuriken damage +50%
With ILL NJ 11:
- Crimson Fire Petal damage +10%
- Spear of Ice damage +10%
- Wind Blade damage +10%
With ILL NJ 12:
- Crimson Fire Petal damage +20%
- Spear of Ice damage +20%
- Wind Blade damage +20%
With ILL NJ 13:
- Crimson Fire Petal damage +30%
- Spear of Ice damage +30%
- Wind Blade damage +30%
With ILL NJ 14:
- Crimson Fire Petal damage +40%
- Spear of Ice damage +40%
- Wind Blade damage +40%
With ILL NJ 15:
- Crimson Fire Petal damage +50%
- Spear of Ice damage +50%
- Wind Blade damage +50%
With ILL NJ 16:
- +5% Earth magic damage
- +5% Fire magic damage
- +5% Water magic damage
- +5% Wind magic damage
With ILL NJ 18:
- +15% Earth magic damage
- +15% Fire magic damage
- +15% Water magic damage
- +15% Wind magic damage
With ILL NJ 19:
- +20% Earth magic damage
- +20% Fire magic damage
- +20% Water magic damage
- +20% Wind magic damage
With ILL NJ 20:
- +25% Earth magic damage
- +25% Fire magic damage
- +25% Water magic damage
- +25% Wind magic damage