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Illusion Survivor's Manteau

Illusion Survivor's Manteau

ArmorID 20847Clack_Of_Servival_IL
  • Slots1
  • EquipGarment
  • DEF30
  • Armor Lv1
  • Level130+
  • Weight55
  • RefineYes
  • NPC sellNo

ClassesMage line and Soul Linker line

In-game description

A manteau that dramatically increases your chances of survival in any situation


VIT+15


When equipped with Illusion Survivor's Staff:

MaxHP +1000,

MATK -50


For each Refine Level of Illusion Survivor's Staff:

MATK +20,


For each 3 Refine Levels of Illusion Survivor's Staff:

Decreases After Skill Delay by 3%.


For each 2 Refine Levels of Illusion Survivor's Manteau:

Increases Neutral resistance by 1%.


(Increases MATK and Neutral resistance only up to +10 Refine Level.)


When equipped with Illusion Wizardry Staff:

Increases Crimson Rock by 10%.


Refine Level of Illusion Survivor's Manteau and Illusion Wizardry Staff each is +7 or higher:

Increases Hell Inferno damage by 40%.


Total Refine Level of entire set at least +18:

Increases Magical Damage with Wind and Shadow element by 10%.


Total Refine Level of entire set at least +22:

Increases Magical Damage with Fire element by 10%.

What it does

  • VIT +15
Show script
bonus bVit,15;

Set bonuses (156)

With Staff of Survival:

  • MaxHP +1000
  • MATK -50 to +150 (by refine of your weapon: -50 at +0, +50 at +5, +90 at +7, +130 at +9, +150 at +10)
  • For every 3 refine levels of your weapon:
    • After-skill delay -3%
  • Takes 0 to 5% less damage from Neutral element attacks (by refine of your garment: +0% at +0, +2% at +5, +3% at +7, +4% at +9, +5% at +10)

With Staff of Survival:

  • MaxHP +1000
  • MATK -50 to +150 (by refine of your weapon: -50 at +0, +50 at +5, +90 at +7, +130 at +9, +150 at +10)
  • For every 3 refine levels of your weapon:
    • After-skill delay -3%
  • Takes 0 to 5% less damage from Neutral element attacks (by refine of your garment: +0% at +0, +2% at +5, +3% at +7, +4% at +9, +5% at +10)
Show 154 more sets

With Illusion Wizardry Staff:

  • Crimson Rock damage +10%
  • With your garment at +7 or higher and with your weapon at +7 or higher:
    • Hell Inferno damage +40%
  • With a combined refine of +18 or more on your garment and weapon:
    • +10% Wind magic damage
    • +10% Shadow magic damage
    • With a combined refine of +22 or more on your garment and weapon:
      • +10% Fire magic damage

With Illusion Survivor's Staff:

  • MATK +50
  • With your garment at +7 or higher and with your weapon at +7 or higher:
    • +10% Water magic damage
    • +10% Wind magic damage
    • +10% Earth magic damage
    • +10% Fire magic damage
  • With a combined refine of +18 or more on your garment and weapon:
    • +15% magic damage against Water, Wind, Earth and Fire element enemies
    • With a combined refine of +22 or more on your garment and weapon:
      • After-skill delay -15%

With ILL BS 7:

  • +10% critical damage

With ILL BS 8:

  • +15% critical damage

With ILL BS 6:

  • +5% critical damage

With Illusion Dagger of Counter:

  • With your weapon at +7 or higher and with your garment at +7 or higher:
    • +15% critical damage
  • With a combined refine of +18 or more on your weapon and garment:
    • With a combined refine of +22 or more on your weapon and garment:
      • Lets you use Double Attack Lv 4
    • ASPD +25%
  • With a combined refine of +17 or less on your weapon and garment:
    • ASPD +10%

With ILL GU 2:

  • Hammer of God damage +20%

With ILL PR 10:

  • +25% physical damage against enemies of every size

With ILL PR 8:

  • +15% physical damage against enemies of every size

With ILL NJ 17:

  • +10% Earth magic damage
  • +10% Fire magic damage
  • +10% Water magic damage
  • +10% Wind magic damage

With ILL PR 9:

  • +20% physical damage against enemies of every size

With ILL PR 7:

  • +10% physical damage against enemies of every size

With Survival Staff IL J:

  • MATK +10% (+3% for every refine level of your weapon)
  • For every refine level of your garment:
    • MaxHP +1000
  • Takes 40% less damage from Fire, Earth, Water and Wind element attacks

With ILL WZ 2:

  • Meteor Storm damage +20%

With ILL GU 1:

  • Hammer of God damage +10%

With ILL GU 3:

  • Hammer of God damage +30%

With ILL GU 4:

  • Hammer of God damage +40%

With ILL GU 5:

  • Hammer of God damage +50%

With ILL GU 6:

  • Disarm damage +10%

With ILL GU 7:

  • Disarm damage +20%

With ILL GU 8:

  • Disarm damage +30%

With ILL GU 9:

  • Disarm damage +40%

With ILL GU 10:

  • Disarm damage +50%

With ILL KN 1:

  • Bowling Bash damage +10%

With ILL KN 2:

  • Bowling Bash damage +20%

With ILL KN 3:

  • Bowling Bash damage +30%

With ILL KN 4:

  • Bowling Bash damage +40%

With ILL KN 5:

  • Bowling Bash damage +50%

With ILL KN 6:

  • Brandish Spear damage +10%

With ILL KN 7:

  • Brandish Spear damage +20%

With ILL KN 8:

  • Brandish Spear damage +30%

With ILL KN 9:

  • Brandish Spear damage +40%

With ILL KN 10:

  • Brandish Spear damage +50%

With ILL CR 1:

  • Holy Cross damage +10%

With ILL CR 2:

  • Holy Cross damage +20%

With ILL CR 3:

  • Holy Cross damage +30%

With ILL CR 4:

  • Holy Cross damage +40%

With ILL CR 5:

  • Holy Cross damage +50%

With ILL CR 6:

  • Grand Cross damage +10%

With ILL CR 7:

  • Grand Cross damage +20%

With ILL CR 8:

  • Grand Cross damage +30%

With ILL CR 9:

  • Grand Cross damage +40%

With ILL CR 10:

  • Grand Cross damage +50%

With ILL WZ 1:

  • Meteor Storm damage +10%

With ILL WZ 3:

  • Meteor Storm damage +30%

With ILL WZ 4:

  • Meteor Storm damage +40%

With ILL WZ 5:

  • Meteor Storm damage +50%

With ILL WZ 6:

  • Lord of Vermilion damage +10%

With ILL WZ 7:

  • Lord of Vermilion damage +20%

With ILL WZ 8:

  • Lord of Vermilion damage +30%

With ILL WZ 9:

  • Lord of Vermilion damage +40%

With ILL WZ 10:

  • Lord of Vermilion damage +50%

With ILL SA 1:

  • Heaven's Drive damage +10%

With ILL SA 2:

  • Heaven's Drive damage +20%

With ILL SA 3:

  • Heaven's Drive damage +30%

With ILL SA 4:

  • Heaven's Drive damage +40%

With ILL SA 5:

  • Heaven's Drive damage +50%

With ILL SA 6:

  • Fire Bolt damage +10%
  • Cold Bolt damage +10%
  • Lightning Bolt damage +10%

With ILL SA 7:

  • Fire Bolt damage +20%
  • Cold Bolt damage +20%
  • Lightning Bolt damage +20%

With ILL SA 8:

  • Fire Bolt damage +30%
  • Cold Bolt damage +30%
  • Lightning Bolt damage +30%

With ILL SA 9:

  • Fire Bolt damage +40%
  • Cold Bolt damage +40%
  • Lightning Bolt damage +40%

With ILL SA 10:

  • Fire Bolt damage +50%
  • Cold Bolt damage +50%
  • Lightning Bolt damage +50%

With ILL BS 1:

  • Cart Termination damage +10%

With ILL BS 2:

  • Cart Termination damage +20%

With ILL BS 3:

  • Cart Termination damage +30%

With ILL BS 4:

  • Cart Termination damage +40%

With ILL BS 5:

  • Cart Termination damage +50%

With ILL BS 9:

  • +20% critical damage

With ILL BS 10:

  • +25% critical damage

With ILL AL 1:

  • Acid Terror damage +10%

With ILL AL 2:

  • Acid Terror damage +20%

With ILL AL 3:

  • Acid Terror damage +30%

With ILL AL 4:

  • Acid Terror damage +40%

With ILL AL 5:

  • Acid Terror damage +50%

With ILL AL 6:

  • Acid Demonstration damage +10%

With ILL AL 7:

  • Acid Demonstration damage +20%

With ILL AL 8:

  • Acid Demonstration damage +30%

With ILL AL 9:

  • Acid Demonstration damage +40%

With ILL AL 10:

  • Acid Demonstration damage +50%

With ILL AS 1:

  • Sonic Blow damage +10%

With ILL AS 2:

  • Sonic Blow damage +20%

With ILL AS 3:

  • Sonic Blow damage +30%

With ILL AS 4:

  • Sonic Blow damage +40%

With ILL AS 5:

  • Sonic Blow damage +50%

With ILL AS 6:

  • Meteor Assault damage +10%

With ILL AS 7:

  • Meteor Assault damage +20%

With ILL AS 8:

  • Meteor Assault damage +30%

With ILL AS 9:

  • Meteor Assault damage +40%

With ILL AS 10:

  • Meteor Assault damage +50%

With ILL RG 1:

  • Back Stab damage +10%

With ILL RG 2:

  • Back Stab damage +20%

With ILL RG 3:

  • Back Stab damage +30%

With ILL RG 4:

  • Back Stab damage +40%

With ILL RG 5:

  • Back Stab damage +50%

With ILL RG 6:

  • Sightless Mind damage +10%

With ILL RG 7:

  • Sightless Mind damage +20%

With ILL RG 8:

  • Sightless Mind damage +30%

With ILL RG 9:

  • Sightless Mind damage +40%

With ILL RG 10:

  • Sightless Mind damage +50%

With ILL PR 1:

  • Magnus Exorcismus damage +10%

With ILL PR 2:

  • Magnus Exorcismus damage +20%

With ILL PR 3:

  • Magnus Exorcismus damage +30%

With ILL PR 4:

  • Magnus Exorcismus damage +40%

With ILL PR 5:

  • Magnus Exorcismus damage +50%

With ILL PR 6:

  • +5% physical damage against enemies of every size

With ILL MO 1:

  • Raging Quadruple Blow damage +10%

With ILL MO 2:

  • Raging Quadruple Blow damage +20%

With ILL MO 3:

  • Raging Quadruple Blow damage +30%

With ILL MO 4:

  • Raging Quadruple Blow damage +40%

With ILL MO 5:

  • Raging Quadruple Blow damage +50%

With ILL MO 6:

  • Raging Thrust damage +10%

With ILL MO 7:

  • Raging Thrust damage +20%

With ILL MO 8:

  • Raging Thrust damage +30%

With ILL MO 9:

  • Raging Thrust damage +40%

With ILL MO 10:

  • Raging Thrust damage +50%

With ILL HT 1:

  • Blitz Beat damage +10%

With ILL HT 2:

  • Blitz Beat damage +20%

With ILL HT 3:

  • Blitz Beat damage +30%

With ILL HT 4:

  • Blitz Beat damage +40%

With ILL HT 5:

  • Blitz Beat damage +50%

With ILL HT 6:

  • Double Strafe damage +10%

With ILL HT 7:

  • Double Strafe damage +20%

With ILL HT 8:

  • Double Strafe damage +30%

With ILL HT 9:

  • Double Strafe damage +40%

With ILL HT 10:

  • Double Strafe damage +50%

With ILL BA DC 1:

  • Melody Strike damage +10%
  • Slinging Arrow damage +10%

With ILL BA DC 2:

  • Melody Strike damage +20%
  • Slinging Arrow damage +20%

With ILL BA DC 3:

  • Melody Strike damage +30%
  • Slinging Arrow damage +30%

With ILL BA DC 4:

  • Melody Strike damage +40%
  • Slinging Arrow damage +40%

With ILL BA DC 5:

  • Melody Strike damage +50%
  • Slinging Arrow damage +50%

With ILL BA DC 6:

  • Vulcan Arrow damage +10%

With ILL BA DC 7:

  • Vulcan Arrow damage +20%

With ILL BA DC 8:

  • Vulcan Arrow damage +30%

With ILL BA DC 9:

  • Vulcan Arrow damage +40%

With ILL BA DC 10:

  • Vulcan Arrow damage +50%

With ILL NJ 1:

  • Cross Slash damage +10%

With ILL NJ 2:

  • Cross Slash damage +20%

With ILL NJ 3:

  • Cross Slash damage +30%

With ILL NJ 4:

  • Cross Slash damage +40%

With ILL NJ 5:

  • Cross Slash damage +50%

With ILL NJ 6:

  • Throw Huuma Shuriken damage +10%

With ILL NJ 7:

  • Throw Huuma Shuriken damage +20%

With ILL NJ 8:

  • Throw Huuma Shuriken damage +30%

With ILL NJ 9:

  • Throw Huuma Shuriken damage +40%

With ILL NJ 10:

  • Throw Huuma Shuriken damage +50%

With ILL NJ 11:

  • Crimson Fire Petal damage +10%
  • Spear of Ice damage +10%
  • Wind Blade damage +10%

With ILL NJ 12:

  • Crimson Fire Petal damage +20%
  • Spear of Ice damage +20%
  • Wind Blade damage +20%

With ILL NJ 13:

  • Crimson Fire Petal damage +30%
  • Spear of Ice damage +30%
  • Wind Blade damage +30%

With ILL NJ 14:

  • Crimson Fire Petal damage +40%
  • Spear of Ice damage +40%
  • Wind Blade damage +40%

With ILL NJ 15:

  • Crimson Fire Petal damage +50%
  • Spear of Ice damage +50%
  • Wind Blade damage +50%

With ILL NJ 16:

  • +5% Earth magic damage
  • +5% Fire magic damage
  • +5% Water magic damage
  • +5% Wind magic damage

With ILL NJ 18:

  • +15% Earth magic damage
  • +15% Fire magic damage
  • +15% Water magic damage
  • +15% Wind magic damage

With ILL NJ 19:

  • +20% Earth magic damage
  • +20% Fire magic damage
  • +20% Water magic damage
  • +20% Wind magic damage

With ILL NJ 20:

  • +25% Earth magic damage
  • +25% Fire magic damage
  • +25% Water magic damage
  • +25% Wind magic damage