Illusion Survivor's Staff
- Slots2
- EquipTwo-handed
- ATK100
- MATK240
- Range1
- Weapon Lv4
- Level120+
- Weight120
- RefineYes
- NPC sellNo
ClassesMage line, Acolyte line and Soul Linker line
A staff made for survival purposes.
DEX +2
INT +2
MATK +240
MaxHP +600
For each 2 Refine Levels:
MATK +1%
Refine Level +7:
Increases Magical Damage against monsters of Small and Medium size by 15%.
Refine Level +9:
Decreases Physical and Magical Damage taken from Small and Medium size by 15%.
Refine Level +11:
Decreases Physical and Magical Damage taken from Fire, Wind, Water and Earth elemental by 15%.
When equipped with Illusion Manteau of Survival:
ATK +50
Refine Level of Illusion Staff of Survival and Illusion Manteau of Survival each is +7 or higher:
Increases Magical Damage with Fire, Wind, Water and Earth element by 10%.
Total Refine Level of entire set at least +18:
Increases Magical Damage against monsters of Fire, Wind, Water and Earth elemental by 15%.
Total Refine Level of entire set at least +22:
Decreases After Skill Delay by 15%.
Indestructible in battle
- DEX +2
- INT +2
- MaxHP +600
- This weapon cannot break
- For every 2 refine levels:
- MATK +1%
- At refine +7 or higher:
- +15% magic damage against Small and Medium size enemies
- At refine +9 or higher:
- Takes 15% less damage from Small and Medium size enemies
- At refine +11 or higher:
- Takes 15% less damage from Water, Wind, Earth and Fire element attacks
Show script
.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
if (.@r >= 9) {
bonus2 bSubSize,Size_Small,15;
bonus2 bSubSize,Size_Medium,15;
if (.@r >= 11) {
bonus2 bSubEle,Ele_Water,15;
bonus2 bSubEle,Ele_Wind,15;
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Fire,15;
}
}
}With Illusion Survivor's Manteau:
- MATK +50
- With your garment at +7 or higher and with your weapon at +7 or higher:
- +10% Water magic damage
- +10% Wind magic damage
- +10% Earth magic damage
- +10% Fire magic damage
- With a combined refine of +18 or more on your garment and weapon:
- +15% magic damage against Water, Wind, Earth and Fire element enemies
- With a combined refine of +22 or more on your garment and weapon:
- After-skill delay -15%