Illusion Cape of Ancient Lord
- Slots1
- EquipGarment
- DEF18
- Armor Lv1
- Level100+
- Weight60
- RefineYes
- NPC sellNo
ClassesEvery class except Novice line
A fancy cape said to have once been worn by marquises long ago.
AGI +2
For each 2 Refine Levels:
AGI +1
(Up to Refine Level +10)
When equipped by Rogue classes:
When equipped with Illusion Moonlight Sword:
MATK +80
Refine Level of Illusion Cape of Ancient Lord and Illusion Moonlight Sword each is +7 or higher:
MATK +80
Total Refine Level of entire set at least +18:
MATK +40
Total Refine Level of entire set at least +22:
Increases Magical Damage with Fire element by 15%.
- AGI +2 to +7 (by refine: +2 at +0, +4 at +5, +5 at +7, +6 at +9, +7 at +10)
Show script
.@val = min(getrefine(),10)/2; bonus bAgi,(2+.@val);
With ILL BS 7:
- +10% critical damage
With ILL BS 8:
- +15% critical damage
Show 152 more sets
With ILL BS 6:
- +5% critical damage
With Illusion Immaterial Sword:
- For the Rogue line:
- With your weapon at +7 or higher and with your garment at +7 or higher:
- MATK +150
- Unless with your weapon at +7 or higher and with your garment at +7 or higher:
- MATK +100
- With a combined refine of +18 or more on your weapon and garment:
- 5% chance to cast Cold Bolt Lv 3 when attacking
- 5% chance to cast Fire Bolt Lv 3 when attacking
- 5% chance to cast Lightning Bolt Lv 3 when attacking
- With a combined refine of +22 or more on your weapon and garment:
- When you deal physical damage: 2% chance for 10 s:
- Storm Gust damage +30%
- Meteor Storm damage +30%
- Lord of Vermilion damage +30%
- Heaven's Drive damage +30%
- When you deal physical damage: 2% chance for 10 s:
- With your weapon at +7 or higher and with your garment at +7 or higher:
With Illusion Moonlight Sword:
- With a combined refine of +22 or more on your weapon and garment:
- +15% Fire magic damage
- With a combined refine of +18 or more on your weapon and garment and with your weapon at +7 or higher and with your garment at +7 or higher:
- MATK +200
- With a combined refine of +18 or more on your weapon and garment and unless with your weapon at +7 or higher and with your garment at +7 or higher:
- MATK +120
- With a combined refine of +17 or less on your weapon and garment and with your weapon at +7 or higher and with your garment at +7 or higher:
- MATK +160
- With a combined refine of +17 or less on your weapon and garment and unless with your weapon at +7 or higher and with your garment at +7 or higher:
- MATK +80
With ILL GU 2:
- Hammer of God damage +20%
With ILL PR 10:
- +25% physical damage against enemies of every size
With ILL PR 8:
- +15% physical damage against enemies of every size
With ILL NJ 17:
- +10% Earth magic damage
- +10% Fire magic damage
- +10% Water magic damage
- +10% Wind magic damage
With ILL PR 9:
- +20% physical damage against enemies of every size
With ILL PR 7:
- +10% physical damage against enemies of every size
With ILL WZ 2:
- Meteor Storm damage +20%
With ILL GU 1:
- Hammer of God damage +10%
With ILL GU 3:
- Hammer of God damage +30%
With ILL GU 4:
- Hammer of God damage +40%
With ILL GU 5:
- Hammer of God damage +50%
With ILL GU 6:
- Disarm damage +10%
With ILL GU 7:
- Disarm damage +20%
With ILL GU 8:
- Disarm damage +30%
With ILL GU 9:
- Disarm damage +40%
With ILL GU 10:
- Disarm damage +50%
With ILL KN 1:
- Bowling Bash damage +10%
With ILL KN 2:
- Bowling Bash damage +20%
With ILL KN 3:
- Bowling Bash damage +30%
With ILL KN 4:
- Bowling Bash damage +40%
With ILL KN 5:
- Bowling Bash damage +50%
With ILL KN 6:
- Brandish Spear damage +10%
With ILL KN 7:
- Brandish Spear damage +20%
With ILL KN 8:
- Brandish Spear damage +30%
With ILL KN 9:
- Brandish Spear damage +40%
With ILL KN 10:
- Brandish Spear damage +50%
With ILL CR 1:
- Holy Cross damage +10%
With ILL CR 2:
- Holy Cross damage +20%
With ILL CR 3:
- Holy Cross damage +30%
With ILL CR 4:
- Holy Cross damage +40%
With ILL CR 5:
- Holy Cross damage +50%
With ILL CR 6:
- Grand Cross damage +10%
With ILL CR 7:
- Grand Cross damage +20%
With ILL CR 8:
- Grand Cross damage +30%
With ILL CR 9:
- Grand Cross damage +40%
With ILL CR 10:
- Grand Cross damage +50%
With ILL WZ 1:
- Meteor Storm damage +10%
With ILL WZ 3:
- Meteor Storm damage +30%
With ILL WZ 4:
- Meteor Storm damage +40%
With ILL WZ 5:
- Meteor Storm damage +50%
With ILL WZ 6:
- Lord of Vermilion damage +10%
With ILL WZ 7:
- Lord of Vermilion damage +20%
With ILL WZ 8:
- Lord of Vermilion damage +30%
With ILL WZ 9:
- Lord of Vermilion damage +40%
With ILL WZ 10:
- Lord of Vermilion damage +50%
With ILL SA 1:
- Heaven's Drive damage +10%
With ILL SA 2:
- Heaven's Drive damage +20%
With ILL SA 3:
- Heaven's Drive damage +30%
With ILL SA 4:
- Heaven's Drive damage +40%
With ILL SA 5:
- Heaven's Drive damage +50%
With ILL SA 6:
- Fire Bolt damage +10%
- Cold Bolt damage +10%
- Lightning Bolt damage +10%
With ILL SA 7:
- Fire Bolt damage +20%
- Cold Bolt damage +20%
- Lightning Bolt damage +20%
With ILL SA 8:
- Fire Bolt damage +30%
- Cold Bolt damage +30%
- Lightning Bolt damage +30%
With ILL SA 9:
- Fire Bolt damage +40%
- Cold Bolt damage +40%
- Lightning Bolt damage +40%
With ILL SA 10:
- Fire Bolt damage +50%
- Cold Bolt damage +50%
- Lightning Bolt damage +50%
With ILL BS 1:
- Cart Termination damage +10%
With ILL BS 2:
- Cart Termination damage +20%
With ILL BS 3:
- Cart Termination damage +30%
With ILL BS 4:
- Cart Termination damage +40%
With ILL BS 5:
- Cart Termination damage +50%
With ILL BS 9:
- +20% critical damage
With ILL BS 10:
- +25% critical damage
With ILL AL 1:
- Acid Terror damage +10%
With ILL AL 2:
- Acid Terror damage +20%
With ILL AL 3:
- Acid Terror damage +30%
With ILL AL 4:
- Acid Terror damage +40%
With ILL AL 5:
- Acid Terror damage +50%
With ILL AL 6:
- Acid Demonstration damage +10%
With ILL AL 7:
- Acid Demonstration damage +20%
With ILL AL 8:
- Acid Demonstration damage +30%
With ILL AL 9:
- Acid Demonstration damage +40%
With ILL AL 10:
- Acid Demonstration damage +50%
With ILL AS 1:
- Sonic Blow damage +10%
With ILL AS 2:
- Sonic Blow damage +20%
With ILL AS 3:
- Sonic Blow damage +30%
With ILL AS 4:
- Sonic Blow damage +40%
With ILL AS 5:
- Sonic Blow damage +50%
With ILL AS 6:
- Meteor Assault damage +10%
With ILL AS 7:
- Meteor Assault damage +20%
With ILL AS 8:
- Meteor Assault damage +30%
With ILL AS 9:
- Meteor Assault damage +40%
With ILL AS 10:
- Meteor Assault damage +50%
With ILL RG 1:
- Back Stab damage +10%
With ILL RG 2:
- Back Stab damage +20%
With ILL RG 3:
- Back Stab damage +30%
With ILL RG 4:
- Back Stab damage +40%
With ILL RG 5:
- Back Stab damage +50%
With ILL RG 6:
- Sightless Mind damage +10%
With ILL RG 7:
- Sightless Mind damage +20%
With ILL RG 8:
- Sightless Mind damage +30%
With ILL RG 9:
- Sightless Mind damage +40%
With ILL RG 10:
- Sightless Mind damage +50%
With ILL PR 1:
- Magnus Exorcismus damage +10%
With ILL PR 2:
- Magnus Exorcismus damage +20%
With ILL PR 3:
- Magnus Exorcismus damage +30%
With ILL PR 4:
- Magnus Exorcismus damage +40%
With ILL PR 5:
- Magnus Exorcismus damage +50%
With ILL PR 6:
- +5% physical damage against enemies of every size
With ILL MO 1:
- Raging Quadruple Blow damage +10%
With ILL MO 2:
- Raging Quadruple Blow damage +20%
With ILL MO 3:
- Raging Quadruple Blow damage +30%
With ILL MO 4:
- Raging Quadruple Blow damage +40%
With ILL MO 5:
- Raging Quadruple Blow damage +50%
With ILL MO 6:
- Raging Thrust damage +10%
With ILL MO 7:
- Raging Thrust damage +20%
With ILL MO 8:
- Raging Thrust damage +30%
With ILL MO 9:
- Raging Thrust damage +40%
With ILL MO 10:
- Raging Thrust damage +50%
With ILL HT 1:
- Blitz Beat damage +10%
With ILL HT 2:
- Blitz Beat damage +20%
With ILL HT 3:
- Blitz Beat damage +30%
With ILL HT 4:
- Blitz Beat damage +40%
With ILL HT 5:
- Blitz Beat damage +50%
With ILL HT 6:
- Double Strafe damage +10%
With ILL HT 7:
- Double Strafe damage +20%
With ILL HT 8:
- Double Strafe damage +30%
With ILL HT 9:
- Double Strafe damage +40%
With ILL HT 10:
- Double Strafe damage +50%
With ILL BA DC 1:
- Melody Strike damage +10%
- Slinging Arrow damage +10%
With ILL BA DC 2:
- Melody Strike damage +20%
- Slinging Arrow damage +20%
With ILL BA DC 3:
- Melody Strike damage +30%
- Slinging Arrow damage +30%
With ILL BA DC 4:
- Melody Strike damage +40%
- Slinging Arrow damage +40%
With ILL BA DC 5:
- Melody Strike damage +50%
- Slinging Arrow damage +50%
With ILL BA DC 6:
- Vulcan Arrow damage +10%
With ILL BA DC 7:
- Vulcan Arrow damage +20%
With ILL BA DC 8:
- Vulcan Arrow damage +30%
With ILL BA DC 9:
- Vulcan Arrow damage +40%
With ILL BA DC 10:
- Vulcan Arrow damage +50%
With ILL NJ 1:
- Cross Slash damage +10%
With ILL NJ 2:
- Cross Slash damage +20%
With ILL NJ 3:
- Cross Slash damage +30%
With ILL NJ 4:
- Cross Slash damage +40%
With ILL NJ 5:
- Cross Slash damage +50%
With ILL NJ 6:
- Throw Huuma Shuriken damage +10%
With ILL NJ 7:
- Throw Huuma Shuriken damage +20%
With ILL NJ 8:
- Throw Huuma Shuriken damage +30%
With ILL NJ 9:
- Throw Huuma Shuriken damage +40%
With ILL NJ 10:
- Throw Huuma Shuriken damage +50%
With ILL NJ 11:
- Crimson Fire Petal damage +10%
- Spear of Ice damage +10%
- Wind Blade damage +10%
With ILL NJ 12:
- Crimson Fire Petal damage +20%
- Spear of Ice damage +20%
- Wind Blade damage +20%
With ILL NJ 13:
- Crimson Fire Petal damage +30%
- Spear of Ice damage +30%
- Wind Blade damage +30%
With ILL NJ 14:
- Crimson Fire Petal damage +40%
- Spear of Ice damage +40%
- Wind Blade damage +40%
With ILL NJ 15:
- Crimson Fire Petal damage +50%
- Spear of Ice damage +50%
- Wind Blade damage +50%
With ILL NJ 16:
- +5% Earth magic damage
- +5% Fire magic damage
- +5% Water magic damage
- +5% Wind magic damage
With ILL NJ 18:
- +15% Earth magic damage
- +15% Fire magic damage
- +15% Water magic damage
- +15% Wind magic damage
With ILL NJ 19:
- +20% Earth magic damage
- +20% Fire magic damage
- +20% Water magic damage
- +20% Wind magic damage
With ILL NJ 20:
- +25% Earth magic damage
- +25% Fire magic damage
- +25% Water magic damage
- +25% Wind magic damage
With Morcegos BR:
- MATK +100
- +10% magic damage of every element
- For every 2 refine levels of your garment:
- ASPD +3%
- Drain Life damage +7%
- With Masquerade - Unlucky Lv 3:
- 5% chance to cast Drain Life Lv 2 when attacking
With Naughty Bats:
- MATK +100
- +10% magic damage of every element
- For every 2 refine levels of your garment:
- ASPD +3%
- Drain Life damage +7%
- With Masquerade - Unlucky Lv 3:
- 5% chance to cast Drain Life Lv 2 on melee attacks