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Patch notes

Skill Formula Fixes

22 skills on the official formulas

Live since 2026-10-06

22 skills across several class lines still worked differently from the official Korean game. This update puts them on the official formulas and rules: 7 hit harder, 5 hit less, 4 are adjusted and 6 are fixed. Each card below shows the exact change.

  • Buff 7
  • Nerf 5
  • Adjusted 4
  • Fix 6
  • 11 classes · 22 skills

Imperial Guard

Swordman line

Shield Chain (Rapid Smiting)

Buff

Classes: Paladin, Royal Guard, Imperial Guard

A code slip dropped its base 100 %; now official.

Damage per hit (5 hits) (Lv 1-5)400-1200% ATK ⇒ 500-1300% ATK

Holy Cross

Buff

Classes: Crusader, Paladin, Royal Guard, Imperial Guard

Officially a two-handed spear doubles the one-handed damage; ours was 100 % short.

Damage with a two-handed spear (one-handed unchanged) (Lv 1-10)170-800% ATK ⇒ 270-900% ATK

Inquisitor

Acolyte line

Combo Finish

Buff

Classes: Monk, Champion, Sura, Inquisitor

Now the official formula.

Damage (Lv 1-5)600-800% ATK ⇒ 600-1200% ATK

Earth Shaker

Adjusted

Classes: Sura, Inquisitor

The two formulas were swapped; officially hidden enemies take the bigger hit.

Damage to visible enemies (STR bonus unchanged) (Lv 1-5)400-2000% ATK ⇒ 300-1500% ATK
Damage to hidden or cloaked enemies (STR bonus unchanged) (Lv 1-5)300-1500% ATK ⇒ 400-2000% ATK

Dragon Combo

Nerf

Classes: Sura, Inquisitor

Now the official formula.

Damage (Lv 1-10)280-1000% ATK ⇒ 180-900% ATK

Night Watch

Gunslinger line

Spread Attack

Buff

Classes: Gunslinger, Rebellion, Night Watch

Now the official formula.

Damage (Lv 1-10)130-400% ATK ⇒ 230-500% ATK

Flicker (Flashing Signal)

Fix

Classes: Rebellion, Night Watch

Officially Flicker sets off only the caster's own mines.

Howling Mine explosions

Before every enemy in range exploded, with or without one of your mines

Now only enemies carrying one of your Howling Mines explode (and hit those around them); mines show on their targets and fall off when detonated

Banishing Buster (Exile)

Adjusted

Classes: Rebellion, Night Watch

Now the official formula; the skill window shows the new numbers.

Damage (+ Base Level bonus unchanged) (Lv 1-10)1200-3000% ATK ⇒ 1600-2500% ATK

Round Trip (Circle Dance)

Adjusted

Classes: Rebellion, Night Watch

Now the official formula; the skill window shows the new numbers.

Damage (+ Base Level bonus unchanged) (Lv 1-10)350-3500% ATK ⇒ 700-2500% ATK

Shiranui

Ninja line · with Shinkiro

Snow Flake Draft

Buff

Classes: Ninja, Kagerou, Oboro, Shinkiro, Shiranui

Now the official formula.

Damage (Lv 1-5)150-350% MATK ⇒ 300-900% MATK

Flip Tatami

Nerf

Classes: Ninja, Kagerou, Oboro, Shinkiro, Shiranui

A renewal rule doubled it; now official.

Damage (Lv 1-5)220-300% ATK ⇒ 110-150% ATK

Throw Zeny

Fix

Classes: Ninja, Kagerou, Oboro, Shinkiro, Shiranui

Officially Boss monsters take half; against players nothing changes.

Damage against Boss monsters (Lv 1-10)a third of the zeny thrown ⇒ half of the zeny thrown

Meister

Merchant line

Knuckle Boost

Buff

Classes: Mechanic, Meister

Now the official formula.

Damage (Lv 5 unchanged: 1300% ATK) (Lv 1-4)260/520/780/1040% ATK ⇒ 340/580/820/1060% ATK

Soul Ascetic

Taekwon line

Eswhoo

Buff

Classes: Soul Reaper, Soul Ascetic

Now the official formula.

Damage (Lv 1-10)1300-3100% MATK ⇒ 1700-3500% MATK

Estin

Nerf

Classes: Soul Linker, Soul Reaper, Soul Ascetic

The skill window already said 10-70 %; the server added 100 %.

Damage to small monsters (Lv 1-7)110-170% MATK ⇒ 10-70% MATK

Estun

Nerf

Classes: Soul Linker, Soul Reaper, Soul Ascetic

The skill window already said 5-35 %; the server added 100 %.

Damage (Lv 1-7)105-135% MATK ⇒ 5-35% MATK

Abyss Chaser

Thief line

Fatal Menace

Nerf

Classes: Shadow Chaser, Abyss Chaser

Now the official formula.

Damage (Lv 1-10)220-1300% ATK ⇒ 120-1200% ATK

Spirit Handler

Summoner line

Lunatic Carrot Beat

Fix

Classes: Summoner, Spirit Handler

The Carrot check was broken; officially the Carrot is optional.

Stun chance and Carrot

Before always the stun version, no Carrot used (with a full bag: no damage)

Now the stun chance needs a Carrot in your bag and uses 1 per cast

Catnip Meteor

Fix

Classes: Summoner, Spirit Handler

The same broken item check; officially the Catnip Fruit is optional.

Curse chance and Catnip Fruit

Before always the curse version, no Catnip Fruit used

Now the curse chance needs a Catnip Fruit in your bag and uses 1 per cast

Cardinal

Acolyte line

Turn Undead

Fix

Classes: Priest, High Priest, Arch Bishop, Cardinal

The skill window already said 30 % MATK; every official skill card says 30 % MATK and 2 % per level.

Damage when the exorcism fails (Lv 1-10)1-10% MATK (1 % per level) ⇒ 30% MATK at every level
Success chance (Lv 1-10)

Before 1 % per level + (Base Level + INT + LUK) / 10 % + up to 30 % for the target's missing HP (max 70 %)

Now 2 % per level + (Base Level + INT + LUK) / 10 % + up to 20 % for the target's missing HP (max 70 %)

Windhawk

Archer line

Falcon Assault

Adjusted

Classes: Sniper, Ranger, Windhawk

The current official formula grows with Base Level: at Base Level 275 about x1.5 at Lv 2 and x2.3 at Lv 5; at lower Base Level, Lv 1 hits a little less than before.

Damage (Lv 1-5)

Before 220-500% of a 5-hit Blitz Beat, no Base Level bonus

Now the current official formula: Blitz Beat damage x skill level, x (skill level + Steel Crow / 20 + Base Level / 50)

Biolo

Merchant line

Call Homunculus

Fix

Classes: Alchemist, Creator, Genetic, Biolo

Homunculus EXP now matches the official game: a homunculus gets 10 % of the EXP its owner actually receives from a kill (after level difference and party sharing). Before, it got 10 % of the monster's full EXP, so it levelled too fast on much weaker monsters or in a party.

Homunculus EXP from kills

Before 10 % of the monster's full EXP

Now 10 % of the EXP the owner actually receives (after level difference and party sharing)