Shield Chain (Rapid Smiting)
BuffClasses: Paladin, Royal Guard, Imperial Guard
A code slip dropped its base 100 %; now official.
Patch notes
22 skills on the official formulas
Live since 2026-10-06
22 skills across several class lines still worked differently from the official Korean game. This update puts them on the official formulas and rules: 7 hit harder, 5 hit less, 4 are adjusted and 6 are fixed. Each card below shows the exact change.
Swordman line
Classes: Paladin, Royal Guard, Imperial Guard
A code slip dropped its base 100 %; now official.
Classes: Crusader, Paladin, Royal Guard, Imperial Guard
Officially a two-handed spear doubles the one-handed damage; ours was 100 % short.
Acolyte line
Classes: Monk, Champion, Sura, Inquisitor
Now the official formula.
Classes: Sura, Inquisitor
The two formulas were swapped; officially hidden enemies take the bigger hit.
Classes: Sura, Inquisitor
Now the official formula.
Gunslinger line
Classes: Gunslinger, Rebellion, Night Watch
Now the official formula.
Classes: Rebellion, Night Watch
Officially Flicker sets off only the caster's own mines.
Before every enemy in range exploded, with or without one of your mines
Now only enemies carrying one of your Howling Mines explode (and hit those around them); mines show on their targets and fall off when detonated
Classes: Rebellion, Night Watch
Now the official formula; the skill window shows the new numbers.
Classes: Rebellion, Night Watch
Now the official formula; the skill window shows the new numbers.
Ninja line · with Shinkiro
Classes: Ninja, Kagerou, Oboro, Shinkiro, Shiranui
Now the official formula.
Classes: Ninja, Kagerou, Oboro, Shinkiro, Shiranui
A renewal rule doubled it; now official.
Classes: Ninja, Kagerou, Oboro, Shinkiro, Shiranui
Officially Boss monsters take half; against players nothing changes.
Merchant line
Classes: Mechanic, Meister
Now the official formula.
Taekwon line
Classes: Soul Reaper, Soul Ascetic
Now the official formula.
Classes: Soul Linker, Soul Reaper, Soul Ascetic
The skill window already said 10-70 %; the server added 100 %.
Classes: Soul Linker, Soul Reaper, Soul Ascetic
The skill window already said 5-35 %; the server added 100 %.
Thief line
Classes: Shadow Chaser, Abyss Chaser
Now the official formula.
Summoner line
Classes: Summoner, Spirit Handler
The Carrot check was broken; officially the Carrot is optional.
Before always the stun version, no Carrot used (with a full bag: no damage)
Now the stun chance needs a Carrot in your bag and uses 1 per cast
Classes: Summoner, Spirit Handler
The same broken item check; officially the Catnip Fruit is optional.
Before always the curse version, no Catnip Fruit used
Now the curse chance needs a Catnip Fruit in your bag and uses 1 per cast
Acolyte line
Classes: Priest, High Priest, Arch Bishop, Cardinal
The skill window already said 30 % MATK; every official skill card says 30 % MATK and 2 % per level.
Before 1 % per level + (Base Level + INT + LUK) / 10 % + up to 30 % for the target's missing HP (max 70 %)
Now 2 % per level + (Base Level + INT + LUK) / 10 % + up to 20 % for the target's missing HP (max 70 %)
Archer line
Classes: Sniper, Ranger, Windhawk
The current official formula grows with Base Level: at Base Level 275 about x1.5 at Lv 2 and x2.3 at Lv 5; at lower Base Level, Lv 1 hits a little less than before.
Before 220-500% of a 5-hit Blitz Beat, no Base Level bonus
Now the current official formula: Blitz Beat damage x skill level, x (skill level + Steel Crow / 20 + Base Level / 50)
Merchant line
Classes: Alchemist, Creator, Genetic, Biolo
Homunculus EXP now matches the official game: a homunculus gets 10 % of the EXP its owner actually receives from a kill (after level difference and party sharing). Before, it got 10 % of the monster's full EXP, so it levelled too fast on much weaker monsters or in a party.
Before 10 % of the monster's full EXP
Now 10 % of the EXP the owner actually receives (after level difference and party sharing)