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Demon Slayer Shot-LT

Demon Slayer Shot-LT

Weapon · ShotgunID 820007Demon_S_Shot_LT
  • Slots2
  • EquipTwo-handed
  • ATK295
  • Range9
  • Weapon Lv5
  • Level190+
  • Weight230
  • RefineYes
  • NPC sellNo

ClassesGunslinger line

In-game description

An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently.

Resonates with Hero's Boots-LT.


Deals Splash Damage.


Indestructible in battle


Base Level at least 210:

POW +2, P.ATK +1.


For each 2 Refine Levels:

ATK +15


For each 3 Refine Levels:

Increases Ranged Physical Damage by 4%.


Refine Level +7:

Increases Damage of Banishing Buster and Shattering Storm by 30%.

Increases Ranged Physical Damage by additional 10%.


Refine Level +9:

Decreases Shattering Storm skill cooldown by 1 second.

Increases Damage of Banishing Buster and Shattering Storm by additional 25%.


Refine Level +11:

Increases Physical Damage against enemies of Boss class, Demon and Undead race by 15%.

Increases Physical Damage against enemies of every size by 15%.


When equipped with Hero's Boots-LT:

ATK +10%, P.ATK +2.


[Grade Bonus]

[Grade D]: ATK +3%

[Grade C]: Ranged Physical Damage +15%. P.ATK +1

[Grade B]: POW +3, P.ATK +2.

What it does

  • Normal attacks hit everything within 1 cell of the target
  • This weapon cannot break
  • At base level 210 or higher:
    • P.ATK +1
    • POW +2
  • At refine +7 or higher:
    • +10% ranged physical damage
    • Banishing Buster damage +30%
    • Shatter Storm damage +30%
    • At refine +9 or higher:
      • Shatter Storm cooldown -1 s
      • Banishing Buster damage +25%
      • Shatter Storm damage +25%
      • At refine +11 or higher:
        • +15% physical damage against enemies of every size
        • +15% physical damage against boss monsters
        • +15% physical damage against Undead and Demon race enemies
  • At enchant grade D or higher:
    • ATK +3%
    • At enchant grade C or higher:
      • +15% ranged physical damage
      • P.ATK +1
      • At enchant grade B or higher:
        • P.ATK +2
        • POW +3
  • For every 2 refine levels:
    • ATK +15
  • For every 3 refine levels:
    • +4% ranged physical damage
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30;
   bonus2 bSkillAtk,"RL_S_STORM",30;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"RL_S_STORM",-1000;
      bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
      bonus2 bSkillAtk,"RL_S_STORM",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bAddClass,Class_Boss,15;
         bonus2 bAddRace,RC_Undead,15;
         bonus2 bAddRace,RC_Demon,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);

Set bonuses (2)

With Hero's Boots-LT:

  • P.ATK +2
  • ATK +10%

With Heroic Token (Night Watch):

  • +15% physical damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% ranged physical damage
    • Wild Fire damage +10%
  • At enchant grade C or higher:
    • P.ATK +5
    • POW +5
    • Wild Fire damage +10%