Demon Slayer Shot-LT
- Slots2
- EquipTwo-handed
- ATK295
- Range9
- Weapon Lv5
- Level190+
- Weight230
- RefineYes
- NPC sellNo
ClassesGunslinger line
An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently.
Resonates with Hero's Boots-LT.
Deals Splash Damage.
Indestructible in battle
Base Level at least 210:
POW +2, P.ATK +1.
For each 2 Refine Levels:
ATK +15
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
Refine Level +7:
Increases Damage of Banishing Buster and Shattering Storm by 30%.
Increases Ranged Physical Damage by additional 10%.
Refine Level +9:
Decreases Shattering Storm skill cooldown by 1 second.
Increases Damage of Banishing Buster and Shattering Storm by additional 25%.
Refine Level +11:
Increases Physical Damage against enemies of Boss class, Demon and Undead race by 15%.
Increases Physical Damage against enemies of every size by 15%.
When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
[Grade Bonus]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
- Normal attacks hit everything within 1 cell of the target
- This weapon cannot break
- At base level 210 or higher:
- P.ATK +1
- POW +2
- At refine +7 or higher:
- +10% ranged physical damage
- Banishing Buster damage +30%
- Shatter Storm damage +30%
- At refine +9 or higher:
- Shatter Storm cooldown -1 s
- Banishing Buster damage +25%
- Shatter Storm damage +25%
- At refine +11 or higher:
- +15% physical damage against enemies of every size
- +15% physical damage against boss monsters
- +15% physical damage against Undead and Demon race enemies
- At enchant grade D or higher:
- ATK +3%
- At enchant grade C or higher:
- +15% ranged physical damage
- P.ATK +1
- At enchant grade B or higher:
- P.ATK +2
- POW +3
- For every 2 refine levels:
- ATK +15
- For every 3 refine levels:
- +4% ranged physical damage
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30;
bonus2 bSkillAtk,"RL_S_STORM",30;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_S_STORM",-1000;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
bonus2 bSkillAtk,"RL_S_STORM",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);With Hero's Boots-LT:
- P.ATK +2
- ATK +10%
With Heroic Token (Night Watch):
- +15% physical damage against enemies of every size
- With your weapon at +10 or higher:
- +10% ranged physical damage
- Wild Fire damage +10%
- At enchant grade C or higher:
- P.ATK +5
- POW +5
- Wild Fire damage +10%