Master Soul Rifle-LT
- Slots2
- EquipTwo-handed
- ATK200
- Range9
- Weapon Lv5
- Level190+
- Weight100
- RefineYes
- NPC sellNo
ClassesGunslinger line
An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.
MATK +250
Base Level at least 210:
SPL +2, S.MATK +1.
For each 2 Refine Levels:
MATK +15
For each 3 Refine Levels:
Increases Damage of Soul Strike and Napalm Vulcan by 20%.
Refine Level +7:
Increases Damage of Soul Expansion by 40%.
Increases Magical Damage with Ghost element by 25%.
Refine Level +9:
Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike, Level 5 Napalm Vulcan or Level 5 Soul Expansion.
Refine Level +11:
Increases Damage of Soul Expansion by additional 30%.
Increases Magical Damage against enemies of every size by 15%.
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
[Grade Bonus]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with Ghost element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
- MATK +250
- At base level 210 or higher:
- S.MATK +1
- SPL +2
- At refine +7 or higher:
- +25% Ghost magic damage
- Soul Expansion damage +40%
- At refine +9 or higher:
- 15% chance to cast Soul Strike Lv 5 when attacking
- 15% chance to cast Soul Expansion Lv 5 when attacking
- 15% chance to cast Napalm Vulcan Lv 5 when attacking
- At refine +11 or higher:
- +15% magic damage against enemies of every size
- Soul Expansion damage +30%
- At enchant grade D or higher:
- MATK +3%
- At enchant grade C or higher:
- +15% Ghost magic damage
- S.MATK +1
- At enchant grade B or higher:
- S.MATK +2
- SPL +3
- For every 2 refine levels:
- MATK +15
- For every 3 refine levels:
- Soul Strike damage +20%
- Napalm Vulcan damage +20%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,250;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Ghost,25;
bonus2 bSkillAtk,"WL_SOULEXPANSION",40;
if (.@r>=9) {
bonus5 bAutoSpell,"MG_SOULSTRIKE",5,150,BF_LONG|BF_WEAPON,1;
bonus5 bAutoSpell,"WL_SOULEXPANSION",5,150,BF_LONG|BF_WEAPON,1;
bonus5 bAutoSpell,"HW_NAPALMVULCAN",5,150,BF_LONG|BF_WEAPON,1;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"WL_SOULEXPANSION",30;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"MG_SOULSTRIKE",20*(.@r/3);
bonus2 bSkillAtk,"HW_NAPALMVULCAN",20*(.@r/3);With Hero's Boots-LT:
- S.MATK +2
- MATK +10%
With Heroic Token (Night Watch):
- +15% physical and magic damage against enemies of every size
- With your weapon at +10 or higher:
- ASPD +15%
- Hasty Fire in the Hole damage +10%
- Basic Grenade damage +10%
- At enchant grade C or higher:
- P.ATK +5
- POW +5
- Hasty Fire in the Hole damage +10%
- Basic Grenade damage +10%