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Master Soul Rifle-LT

Master Soul Rifle-LT

Weapon · RifleID 810009Master_Soul_Rifle_LT
  • Slots2
  • EquipTwo-handed
  • ATK200
  • Range9
  • Weapon Lv5
  • Level190+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesGunslinger line

In-game description

An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully.

Resonates with Hero's Boots-LT.


MATK +250


Base Level at least 210:

SPL +2, S.MATK +1.


For each 2 Refine Levels:

MATK +15


For each 3 Refine Levels:

Increases Damage of Soul Strike and Napalm Vulcan by 20%.


Refine Level +7:

Increases Damage of Soul Expansion by 40%.

Increases Magical Damage with Ghost element by 25%.


Refine Level +9:

Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike, Level 5 Napalm Vulcan or Level 5 Soul Expansion.


Refine Level +11:

Increases Damage of Soul Expansion by additional 30%.

Increases Magical Damage against enemies of every size by 15%.


When equipped with Hero's Boots-LT:

MATK +10%, S.MATK +2.


[Grade Bonus]

[Grade D]: MATK +3%

[Grade C]: Magical Damage with Ghost element +15%. S.MATK +1

[Grade B]: SPL +3, S.MATK +2.

What it does

  • MATK +250
  • At base level 210 or higher:
    • S.MATK +1
    • SPL +2
  • At refine +7 or higher:
    • +25% Ghost magic damage
    • Soul Expansion damage +40%
    • At refine +9 or higher:
      • 15% chance to cast Soul Strike Lv 5 when attacking
      • 15% chance to cast Soul Expansion Lv 5 when attacking
      • 15% chance to cast Napalm Vulcan Lv 5 when attacking
      • At refine +11 or higher:
        • +15% magic damage against enemies of every size
        • Soul Expansion damage +30%
  • At enchant grade D or higher:
    • MATK +3%
    • At enchant grade C or higher:
      • +15% Ghost magic damage
      • S.MATK +1
      • At enchant grade B or higher:
        • S.MATK +2
        • SPL +3
  • For every 2 refine levels:
    • MATK +15
  • For every 3 refine levels:
    • Soul Strike damage +20%
    • Napalm Vulcan damage +20%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,250;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Ghost,25;
   bonus2 bSkillAtk,"WL_SOULEXPANSION",40;
   if (.@r>=9) {
      bonus5 bAutoSpell,"MG_SOULSTRIKE",5,150,BF_LONG|BF_WEAPON,1;
      bonus5 bAutoSpell,"WL_SOULEXPANSION",5,150,BF_LONG|BF_WEAPON,1;
      bonus5 bAutoSpell,"HW_NAPALMVULCAN",5,150,BF_LONG|BF_WEAPON,1;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bSkillAtk,"WL_SOULEXPANSION",30;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Ghost,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"MG_SOULSTRIKE",20*(.@r/3);
bonus2 bSkillAtk,"HW_NAPALMVULCAN",20*(.@r/3);

Set bonuses (2)

With Hero's Boots-LT:

  • S.MATK +2
  • MATK +10%

With Heroic Token (Night Watch):

  • +15% physical and magic damage against enemies of every size
  • With your weapon at +10 or higher:
    • ASPD +15%
    • Hasty Fire in the Hole damage +10%
    • Basic Grenade damage +10%
  • At enchant grade C or higher:
    • P.ATK +5
    • POW +5
    • Hasty Fire in the Hole damage +10%
    • Basic Grenade damage +10%