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Flush Bolt Revolver

Flush Bolt Revolver

Weapon · RevolverID 800016F_Ein_1HGUN
  • Slots2
  • EquipTwo-handed
  • ATK220
  • Range7
  • Weapon Lv5
  • Level250+
  • Weight180
  • RefineYes
  • NPC sellNo

ClassesRebellion (3rd classes only)

In-game description

A Bolt Revolver enhanced with Mjolnir's energy.

The stronger the power, the greater the consumption of mana.


Increases Ranged Physical damage by 15%.

Increases Damage of Fire Dance and Only One Bullet by 20%.


Refine Level +7:

ATK +90

ASPD +15%


Refine Level +9:

Increases Damage of Fire Dance by additional 20%.

Increases Damage of Only One Bullet by additional 10%.

Increases Physical Damage against enemies of every size by 15%.

Increases SP Consumption of Fire Dance and Only One Bullet by 20.


Refine Level +11:

Decreases After Skill Delay by 15%.

Increases Damage of Fire Dance and Only One Bullet by additional 10%.

Increases SP Consumption of Fire Dance and Only One Bullet by additional 20.


[Grade Bonus]

[Grade D]: P.ATK +10

[Grade C]: Damage of Fire Dance and Only One Bullet +10%.

[Grade B]: Physical Damage against enemies of every element +10%.

[Grade A]: Damage of Fire Dance and Only One Bullet +10%.

What it does

  • +15% ranged physical damage
  • Only One Bullet damage +20%
  • Fire Dance damage +20%
  • At refine +7 or higher:
    • ASPD +15%
    • ATK +90
    • At refine +9 or higher:
      • +20% physical damage against enemies of every size
      • Only One Bullet damage +10%
      • Fire Dance damage +20%
      • Only One Bullet SP cost +20
      • Fire Dance SP cost +20
      • At refine +11 or higher:
        • After-skill delay -15%
        • Only One Bullet damage +10%
        • Fire Dance damage +10%
        • Only One Bullet SP cost +20
        • Fire Dance SP cost +20
  • At enchant grade D or higher:
    • P.ATK +10
    • At enchant grade C or higher:
      • Only One Bullet damage +10%
      • Fire Dance damage +10%
      • At enchant grade B or higher:
        • +10% physical damage against enemies of every element
        • At enchant grade A or higher:
          • Only One Bullet damage +10%
          • Fire Dance damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=7) {
   bonus bAspdRate,15;
   bonus bBaseAtk,90;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
      bonus2 bSkillAtk,"RL_FIREDANCE",20;
      bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
      bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
         bonus2 bSkillAtk,"RL_FIREDANCE",10;
         bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
         bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
      bonus2 bSkillAtk,"RL_FIREDANCE",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
            bonus2 bSkillAtk,"RL_FIREDANCE",10;
         }
      }
   }
}