Flush Bolt Revolver
- Slots2
- EquipTwo-handed
- ATK220
- Range7
- Weapon Lv5
- Level250+
- Weight180
- RefineYes
- NPC sellNo
ClassesRebellion (3rd classes only)
A Bolt Revolver enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
Increases Ranged Physical damage by 15%.
Increases Damage of Fire Dance and Only One Bullet by 20%.
Refine Level +7:
ATK +90
ASPD +15%
Refine Level +9:
Increases Damage of Fire Dance by additional 20%.
Increases Damage of Only One Bullet by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Fire Dance and Only One Bullet by 20.
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Damage of Fire Dance and Only One Bullet by additional 10%.
Increases SP Consumption of Fire Dance and Only One Bullet by additional 20.
[Grade Bonus]
[Grade D]: P.ATK +10
[Grade C]: Damage of Fire Dance and Only One Bullet +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Fire Dance and Only One Bullet +10%.
- +15% ranged physical damage
- Only One Bullet damage +20%
- Fire Dance damage +20%
- At refine +7 or higher:
- ASPD +15%
- ATK +90
- At refine +9 or higher:
- +20% physical damage against enemies of every size
- Only One Bullet damage +10%
- Fire Dance damage +20%
- Only One Bullet SP cost +20
- Fire Dance SP cost +20
- At refine +11 or higher:
- After-skill delay -15%
- Only One Bullet damage +10%
- Fire Dance damage +10%
- Only One Bullet SP cost +20
- Fire Dance SP cost +20
- At enchant grade D or higher:
- P.ATK +10
- At enchant grade C or higher:
- Only One Bullet damage +10%
- Fire Dance damage +10%
- At enchant grade B or higher:
- +10% physical damage against enemies of every element
- At enchant grade A or higher:
- Only One Bullet damage +10%
- Fire Dance damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=7) {
bonus bAspdRate,15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
}
}
}
}