Flush Bolt Shooter
- Slots2
- EquipTwo-handed
- ATK240
- Range5
- Weapon Lv5
- Level250+
- Weight170
- RefineYes
- NPC sellNo
ClassesHunter line (4th classes only)
A Bolt Shooter enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
Indestructible in battle
ATK +15%
Increases Damage of Aimed Bolt and Gale Storm by 20%.
Refine Level +7:
ATK +90
Decreases Variable Casting Time by 15%.
Refine Level +9:
Increases Damage of Aimed Bolt by additional 15%.
Increases Damage of Gale Storm by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Aimed Bolt and Gale Storm by 20.
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Damage of Aimed Bolt and Gale Storm by additional 10%.
Increases SP Consumption of Aimed Bolt and Gale Storm by additional 20.
[Grade Bonus]
[Grade D]: P.ATK +10
[Grade C]: Damage of Aimed Bolt and Gale Storm +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Aimed Bolt and Gale Storm +10%.
- ATK +15%
- This weapon cannot break
- Gale Storm damage +20%
- Aimed Bolt damage +20%
- At refine +7 or higher:
- Variable cast time -15%
- ATK +90
- At refine +9 or higher:
- +20% physical damage against enemies of every size
- Gale Storm damage +10%
- Aimed Bolt damage +15%
- Gale Storm SP cost +20
- Aimed Bolt SP cost +20
- At refine +11 or higher:
- After-skill delay -15%
- Gale Storm damage +10%
- Aimed Bolt damage +10%
- Gale Storm SP cost +20
- Aimed Bolt SP cost +20
- At enchant grade D or higher:
- P.ATK +10
- At enchant grade C or higher:
- Gale Storm damage +10%
- Aimed Bolt damage +10%
- At enchant grade B or higher:
- +10% physical damage against enemies of every element
- At enchant grade A or higher:
- Gale Storm damage +10%
- Aimed Bolt damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillUseSP,"WH_GALESTORM",-20;
bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
bonus2 bSkillUseSP,"WH_GALESTORM",-20;
bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
}
}
}