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Flush Detecting Staff

Flush Detecting Staff

Weapon · 2hStaffID 640035F_Ein_BHSTAFF
  • Slots2
  • EquipTwo-handed
  • ATK180
  • MATK350
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight120
  • RefineYes
  • NPC sellNo

ClassesWizard line (4th classes only)

In-game description

A Detecting Staff enhanced with Mjolnir's energy.

The stronger the power, the greater the consumption of mana.


MATK +350


Indestructible in battle


MATK +10%

Increases Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 20%.


Refine Level +7:

MATK +90

Decreases Variable Casting Time by 15%.


Refine Level +9:

Increases Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.

Increases Magical Damage against enemies of every size by 20%.

Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.


Refine Level +11:

Decreases After Skill Delay by 15%.

Increases Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.

Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 25.


[Grade Bonus]

[Grade D]: S.MATK +10

[Grade C]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.

[Grade B]: Magical Damage against enemies of every element +10%.

[Grade A]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.

What it does

  • This weapon cannot break
  • MATK +10%
  • Destructive Hurricane damage +20%
  • Crimson Arrow damage +20%
  • Crimson Arrow Attack damage +20%
  • Storm Cannon damage +20%
  • All Bloom damage +20%
  • All Bloom Attack damage +20%
  • All Bloom Attack 2 damage +20%
  • At refine +7 or higher:
    • Variable cast time -15%
    • MATK +90
    • At refine +9 or higher:
      • +15% Fire magic damage
      • +15% Wind magic damage
      • +20% magic damage against enemies of every size
      • Destructive Hurricane damage +10%
      • Crimson Arrow damage +10%
      • Crimson Arrow Attack damage +10%
      • Storm Cannon damage +10%
      • All Bloom damage +10%
      • All Bloom Attack damage +10%
      • All Bloom Attack 2 damage +10%
      • Destructive Hurricane SP cost +25
      • Crimson Arrow SP cost +25
      • Storm Cannon SP cost +25
      • All Bloom SP cost +25
      • At refine +11 or higher:
        • After-skill delay -15%
        • Destructive Hurricane damage +10%
        • Crimson Arrow damage +10%
        • Crimson Arrow Attack damage +10%
        • Storm Cannon damage +10%
        • All Bloom damage +10%
        • All Bloom Attack damage +10%
        • All Bloom Attack 2 damage +10%
        • Destructive Hurricane SP cost +25
        • Crimson Arrow SP cost +25
        • Storm Cannon SP cost +25
        • All Bloom SP cost +25
  • At enchant grade D or higher:
    • S.MATK +10
    • At enchant grade C or higher:
      • Destructive Hurricane damage +10%
      • Crimson Arrow damage +10%
      • Crimson Arrow Attack damage +10%
      • Storm Cannon damage +10%
      • All Bloom damage +10%
      • All Bloom Attack damage +10%
      • All Bloom Attack 2 damage +10%
      • At enchant grade B or higher:
        • +10% magic damage against enemies of every element
        • At enchant grade A or higher:
          • Destructive Hurricane damage +10%
          • Crimson Arrow damage +10%
          • Crimson Arrow Attack damage +10%
          • Storm Cannon damage +10%
          • All Bloom damage +10%
          • All Bloom Attack damage +10%
          • All Bloom Attack 2 damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
bonus2 bSkillAtk,"AG_STORM_CANNON",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bMatk,90;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bMagicAtkEle,Ele_Wind,15;
      bonus2 bMagicAddSize,Size_All,20;
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
      bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
      bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
      bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
         bonus2 bSkillAtk,"AG_STORM_CANNON",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
         bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
         bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
         bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
            bonus2 bSkillAtk,"AG_STORM_CANNON",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         }
      }
   }
}