Flush Detecting Staff
- Slots2
- EquipTwo-handed
- ATK180
- MATK350
- Range1
- Weapon Lv5
- Level250+
- Weight120
- RefineYes
- NPC sellNo
ClassesWizard line (4th classes only)
A Detecting Staff enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
MATK +350
Indestructible in battle
MATK +10%
Increases Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 20%.
Refine Level +7:
MATK +90
Decreases Variable Casting Time by 15%.
Refine Level +9:
Increases Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases Magical Damage against enemies of every size by 20%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 25.
[Grade Bonus]
[Grade D]: S.MATK +10
[Grade C]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
[Grade B]: Magical Damage against enemies of every element +10%.
[Grade A]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
- This weapon cannot break
- MATK +10%
- Destructive Hurricane damage +20%
- Crimson Arrow damage +20%
- Crimson Arrow Attack damage +20%
- Storm Cannon damage +20%
- All Bloom damage +20%
- All Bloom Attack damage +20%
- All Bloom Attack 2 damage +20%
- At refine +7 or higher:
- Variable cast time -15%
- MATK +90
- At refine +9 or higher:
- +15% Fire magic damage
- +15% Wind magic damage
- +20% magic damage against enemies of every size
- Destructive Hurricane damage +10%
- Crimson Arrow damage +10%
- Crimson Arrow Attack damage +10%
- Storm Cannon damage +10%
- All Bloom damage +10%
- All Bloom Attack damage +10%
- All Bloom Attack 2 damage +10%
- Destructive Hurricane SP cost +25
- Crimson Arrow SP cost +25
- Storm Cannon SP cost +25
- All Bloom SP cost +25
- At refine +11 or higher:
- After-skill delay -15%
- Destructive Hurricane damage +10%
- Crimson Arrow damage +10%
- Crimson Arrow Attack damage +10%
- Storm Cannon damage +10%
- All Bloom damage +10%
- All Bloom Attack damage +10%
- All Bloom Attack 2 damage +10%
- Destructive Hurricane SP cost +25
- Crimson Arrow SP cost +25
- Storm Cannon SP cost +25
- All Bloom SP cost +25
- At enchant grade D or higher:
- S.MATK +10
- At enchant grade C or higher:
- Destructive Hurricane damage +10%
- Crimson Arrow damage +10%
- Crimson Arrow Attack damage +10%
- Storm Cannon damage +10%
- All Bloom damage +10%
- All Bloom Attack damage +10%
- All Bloom Attack 2 damage +10%
- At enchant grade B or higher:
- +10% magic damage against enemies of every element
- At enchant grade A or higher:
- Destructive Hurricane damage +10%
- Crimson Arrow damage +10%
- Crimson Arrow Attack damage +10%
- Storm Cannon damage +10%
- All Bloom damage +10%
- All Bloom Attack damage +10%
- All Bloom Attack 2 damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
bonus2 bSkillAtk,"AG_STORM_CANNON",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bMatk,90;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAddSize,Size_All,20;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
}
}
}
}