Flush Saw Axe
- Slots2
- EquipTwo-handed
- ATK370
- Range1
- Weapon Lv5
- Level250+
- Weight500
- RefineYes
- NPC sellNo
ClassesBlacksmith line (4th classes only)
A Saw Axe enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
Indestructible in battle
ATK +15%
Increases Damage of Arm Cannon and Spark Blaster by 20%.
Refine Level +7:
ATK +90
ASPD +15%
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases Damage of Spark Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Arm Cannon and Spark Blaster by 25.
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Damage of Arm Cannon and Spark Blaster by additional 10%.
Increases SP Consumption of Arm Cannon and Spark Blaster by additional 25.
[Grade Bonus]
[Grade D]: P.ATK +10
[Grade C]: Damage of Arm Cannon and Spark Blaster +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Arm Cannon and Spark Blaster +10%.
- ATK +15%
- This weapon cannot break
- Spark Blaster damage +20%
- Arm Cannon damage +20%
- At refine +7 or higher:
- ASPD +15%
- ATK +90
- At refine +9 or higher:
- +20% physical damage against enemies of every size
- +15% ranged physical damage
- Spark Blaster damage +10%
- Spark Blaster SP cost +25
- Arm Cannon SP cost +25
- At refine +11 or higher:
- After-skill delay -15%
- Spark Blaster damage +10%
- Arm Cannon damage +10%
- Spark Blaster SP cost +25
- Arm Cannon SP cost +25
- At enchant grade D or higher:
- P.ATK +10
- At enchant grade C or higher:
- Spark Blaster damage +10%
- Arm Cannon damage +10%
- At enchant grade B or higher:
- +10% physical damage against enemies of every element
- At enchant grade A or higher:
- Spark Blaster damage +10%
- Arm Cannon damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
if (.@r>=7) {
bonus bAspdRate,15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",10;
bonus2 bSkillUseSP,"MT_SPARK_BLASTER",-25;
bonus2 bSkillUseSP,"NC_ARMSCANNON",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
bonus2 bSkillUseSP,"MT_SPARK_BLASTER",-25;
bonus2 bSkillUseSP,"NC_ARMSCANNON",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_SPARK_BLASTER",10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"MT_SPARK_BLASTER",10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
}
}
}