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Flush Claw Sword

Flush Claw Sword

Weapon · 2hSwordID 600031F_Ein_BHSWORD
  • Slots2
  • EquipTwo-handed
  • ATK320
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight350
  • RefineYes
  • NPC sellNo

ClassesKnight line (4th classes only)

In-game description

A Claw Sword enhanced with Mjolnir's energy.

The stronger the power, the greater the consumption of mana.


ATK +15%, Critical +10

Increases Damage of Storm Slash by 20%.


Refine Level +7:

Increases Critical Damage by 25%.

ASPD +15%


Refine Level +9:

Increases Critical Damage by additional 15%.

Increases Damage of Storm Slash by additional 10%.

Increases Physical Damage against enemies of every size by 20%.

Increases SP Consumption of Storm Slash by 15.


Refine Level +11:

Critical +10

Decreases After Skill Delay by 15%.

Increases Damage of Storm Slash by additional 10%.

Increases SP Consumption of Storm Slash by additional 15.


[Grade Bonus]

[Grade D]: P.ATK +10

[Grade C]: Damage of Storm Slash +10%.

[Grade B]: Physical Damage against enemies of every element +10%.

[Grade A]: Damage of Storm Slash +10%.

What it does

  • CRIT +10
  • ATK +15%
  • Storm Slash damage +20%
  • At refine +7 or higher:
    • +25% critical damage
    • ASPD +15%
    • At refine +9 or higher:
      • +20% physical damage against enemies of every size
      • +15% critical damage
      • Storm Slash damage +10%
      • Storm Slash SP cost +15
      • At refine +11 or higher:
        • After-skill delay -15%
        • CRIT +10
        • Storm Slash damage +10%
        • Storm Slash SP cost +15
  • At enchant grade D or higher:
    • P.ATK +10
    • At enchant grade C or higher:
      • Storm Slash damage +10%
      • At enchant grade B or higher:
        • +10% physical damage against enemies of every element
        • At enchant grade A or higher:
          • Storm Slash damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,10;
bonus bAtkRate,15;
bonus2 bSkillAtk,"DK_STORMSLASH",20;
if (.@r>=7) {
   bonus bCritAtkRate,25;
   bonus bAspdRate,15;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus bCritAtkRate,15;
      bonus2 bSkillAtk,"DK_STORMSLASH",10;
      bonus2 bSkillUseSP,"DK_STORMSLASH",-15;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus bCritical,10;
         bonus2 bSkillAtk,"DK_STORMSLASH",10;
         bonus2 bSkillUseSP,"DK_STORMSLASH",-15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"DK_STORMSLASH",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"DK_STORMSLASH",10;
         }
      }
   }
}