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Flush Rubber Hammer

Flush Rubber Hammer

Weapon · MaceID 590049F_Ein_1HHAMMER
  • Slots2
  • EquipWeapon
  • ATK170
  • MATK210
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight190
  • RefineYes
  • NPC sellNo

ClassesPriest line (4th classes only)

In-game description

A Rubber Hammer enhanced with Mjolnir's energy.

The stronger the power, the greater the consumption of mana.


MATK +210


Indestructible in battle


MATK +10%

Increases Healing effectiveness by 15%.

Increases Damage of Adoramus and Arbitrium by 20%.


Refine Level +7:

Increases Magical Damage with Holy element by 10%.

Decreases Variable Casting Time by 10%.


Refine Level +9:

Increases Damage of Adoramus by additional 15%.

Increases Damage of Arbitrium by additional 10%.

Increases Magical Damage against enemies of every size by 15%.

Increases SP Consumption of Adoramus and Arbitrium by 25.


Refine Level +11:

Decreases After Skill Delay by 15%.

Increases Damage of Adoramus and Arbitrium by additional 10%.

Increases SP Consumption of Adoramus and Arbitrium by additional 25.


[Grade Bonus]

[Grade D]: S.MATK +10

[Grade C]: Damage of Adoramus and Arbitrium +10%.

[Grade B]: Magical Damage against enemies of every element +10%.

[Grade A]: Damage of Adoramus and Arbitrium +10%.

What it does

  • This weapon cannot break
  • MATK +10%
  • Healing skills heal +15%
  • Arbitrium damage +20%
  • Arbitrium Attack damage +20%
  • Adoramus damage +20%
  • At refine +7 or higher:
    • +10% Holy magic damage
    • Variable cast time -10%
    • At refine +9 or higher:
      • +15% magic damage against enemies of every size
      • Arbitrium damage +10%
      • Arbitrium Attack damage +10%
      • Adoramus damage +15%
      • Arbitrium SP cost +25
      • Adoramus SP cost +25
      • At refine +11 or higher:
        • After-skill delay -15%
        • Arbitrium damage +10%
        • Arbitrium Attack damage +10%
        • Adoramus damage +10%
        • Arbitrium SP cost +25
        • Adoramus SP cost +25
  • At enchant grade D or higher:
    • S.MATK +10
    • At enchant grade C or higher:
      • Arbitrium damage +10%
      • Arbitrium Attack damage +10%
      • Adoramus damage +10%
      • At enchant grade B or higher:
        • +10% magic damage against enemies of every element
        • At enchant grade A or higher:
          • Arbitrium damage +10%
          • Arbitrium Attack damage +10%
          • Adoramus damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus bHealPower,15;
bonus2 bSkillAtk,"CD_ARBITRIUM",20;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"AB_ADORAMUS",20;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,10;
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bMagicAddSize,Size_All,15;
      bonus2 bSkillAtk,"CD_ARBITRIUM",10;
      bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
      bonus2 bSkillAtk,"AB_ADORAMUS",15;
      bonus2 bSkillUseSP,"CD_ARBITRIUM",-25;
      bonus2 bSkillUseSP,"AB_ADORAMUS",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"CD_ARBITRIUM",10;
         bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
         bonus2 bSkillAtk,"AB_ADORAMUS",10;
         bonus2 bSkillUseSP,"CD_ARBITRIUM",-25;
         bonus2 bSkillUseSP,"AB_ADORAMUS",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"CD_ARBITRIUM",10;
      bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
      bonus2 bSkillAtk,"AB_ADORAMUS",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"CD_ARBITRIUM",10;
            bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
            bonus2 bSkillAtk,"AB_ADORAMUS",10;
         }
      }
   }
}