Flush Rubber Hammer
- Slots2
- EquipWeapon
- ATK170
- MATK210
- Range1
- Weapon Lv5
- Level250+
- Weight190
- RefineYes
- NPC sellNo
ClassesPriest line (4th classes only)
A Rubber Hammer enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
MATK +210
Indestructible in battle
MATK +10%
Increases Healing effectiveness by 15%.
Increases Damage of Adoramus and Arbitrium by 20%.
Refine Level +7:
Increases Magical Damage with Holy element by 10%.
Decreases Variable Casting Time by 10%.
Refine Level +9:
Increases Damage of Adoramus by additional 15%.
Increases Damage of Arbitrium by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Adoramus and Arbitrium by 25.
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Damage of Adoramus and Arbitrium by additional 10%.
Increases SP Consumption of Adoramus and Arbitrium by additional 25.
[Grade Bonus]
[Grade D]: S.MATK +10
[Grade C]: Damage of Adoramus and Arbitrium +10%.
[Grade B]: Magical Damage against enemies of every element +10%.
[Grade A]: Damage of Adoramus and Arbitrium +10%.
- This weapon cannot break
- MATK +10%
- Healing skills heal +15%
- Arbitrium damage +20%
- Arbitrium Attack damage +20%
- Adoramus damage +20%
- At refine +7 or higher:
- +10% Holy magic damage
- Variable cast time -10%
- At refine +9 or higher:
- +15% magic damage against enemies of every size
- Arbitrium damage +10%
- Arbitrium Attack damage +10%
- Adoramus damage +15%
- Arbitrium SP cost +25
- Adoramus SP cost +25
- At refine +11 or higher:
- After-skill delay -15%
- Arbitrium damage +10%
- Arbitrium Attack damage +10%
- Adoramus damage +10%
- Arbitrium SP cost +25
- Adoramus SP cost +25
- At enchant grade D or higher:
- S.MATK +10
- At enchant grade C or higher:
- Arbitrium damage +10%
- Arbitrium Attack damage +10%
- Adoramus damage +10%
- At enchant grade B or higher:
- +10% magic damage against enemies of every element
- At enchant grade A or higher:
- Arbitrium damage +10%
- Arbitrium Attack damage +10%
- Adoramus damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus bHealPower,15;
bonus2 bSkillAtk,"CD_ARBITRIUM",20;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"AB_ADORAMUS",20;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillUseSP,"CD_ARBITRIUM",-25;
bonus2 bSkillUseSP,"AB_ADORAMUS",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
bonus2 bSkillUseSP,"CD_ARBITRIUM",-25;
bonus2 bSkillUseSP,"AB_ADORAMUS",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
}
}
}
}