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Punish Scepter

Punish Scepter

Weapon · MaceID 590045Punish_Hall
  • Slots2
  • EquipWeapon
  • ATK210
  • Range1
  • Weapon Lv5
  • Level215+
  • Weight150
  • RefineYes
  • NPC sellNo

ClassesMonk line (4th classes only)

In-game description

A scepter said to be used to slay demons with evil energy.


Indestructible in battle


ATK +5%, POW +2

Increases Damage of Third Punish by 5%.


Refine Level +5:

Increases Damage of Third Punish by additional 10%.


Refine Level +7:

Increases Melee Physical Damage by 5%.


Refine Level +9:

Increases Damage of Third Punish by additional 10%.


Refine Level +10:

Critical +10


Refine Level +11:

Increases Damage of Third Punish by additional 5%.

Increases Damage of First Brand by 15%.


[Grade Bonus]

[Grade D]: Melee Physical Damage +10%.

[Grade C]: Physical Damage against enemies of every size +10%.

[Grade B]: Physical Damage against enemies of every race +10%.

[Grade A]: Physical Damage against enemies of every element +10%.

What it does

  • This weapon cannot break
  • ATK +5%
  • POW +2
  • Third Punish damage +5%
  • At refine +5 or higher:
    • Third Punish damage +10%
    • At refine +7 or higher:
      • +5% melee physical damage
      • At refine +9 or higher:
        • Third Punish damage +10%
        • At refine +10 or higher:
          • CRIT +10
          • At refine +11 or higher:
            • First Brand damage +15%
            • Third Punish damage +5%
  • At enchant grade D or higher:
    • +10% melee physical damage
    • At enchant grade C or higher:
      • +10% physical damage against enemies of every size
      • At enchant grade B or higher:
        • +10% physical damage against all races
        • At enchant grade A or higher:
          • +10% physical damage against enemies of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
   if (.@r>=7) {
      bonus bShortAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
         if (.@r>=10) {
            bonus bCritical,10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"IQ_FIRST_BRAND",15;
               bonus2 bSkillAtk,"IQ_THIRD_PUNISH",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bShortAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}

Set bonuses (2)

With Crown of Good and Evil(Inquisitor) and Good Spell:

  • First Brand damage +20%
  • Third Punish damage +15%

With Crown of Good and Evil(Inquisitor):

  • For every 3 refine levels of your weapon:
    • Third Punish damage +4%
    • First Brand damage +5%
  • At enchant grade B or higher:
    • Third Punish damage +10%