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Saint Mace-LT

Saint Mace-LT

Weapon · MaceID 590030Saint_Hall_LT
  • Slots2
  • EquipWeapon
  • ATK190
  • MATK210
  • Range1
  • Weapon Lv5
  • Level190+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesPriest line (3rd and 4th classes only)

In-game description

An improved version of the sacred scepter said to have been used by a certain saint.

Resonates with Hero's Boots-LT.


Indestructible in battle


MATK +195

MATK +5%


Base Level at least 210:

SPL +2, S.MATK +1.


For each 2 Refine Levels:

Increases Magical Damage with Holy element by 1%.


For each 3 Refine Levels:

Increases Damage of Adoramus by 5%.


Refine Level +7:

Decreases Variable Casting Time by 10%.

Increases Magical Damage with Holy element by additional 10%.


Refine Level +9:

Increases Magical Damage against monsters of every race, except Players, by 15%.


Refine Level +11:

Increases Damage of Adoramus by additional 30%.


When equipped with Hero's Boots-LT:

MATK +10%, S.MATK +2.


[Grade Bonus]

[Grade D]: MATK +3%

[Grade C]: Magical Damage of Holy element +15%. S.MATK +1

[Grade B]: SPL +3, S.MATK +2.

What it does

  • This weapon cannot break
  • MATK +5%
  • At base level 210 or higher:
    • S.MATK +1
    • SPL +2
  • At refine +7 or higher:
    • +10% Holy magic damage
    • Variable cast time -10%
    • At refine +9 or higher:
      • +15% magic damage against all races
      • -15% magic damage against Human (player) and Doram (player) race enemies
      • At refine +11 or higher:
        • Adoramus damage +30%
  • At enchant grade D or higher:
    • MATK +3%
    • At enchant grade C or higher:
      • +15% Holy magic damage
      • S.MATK +1
      • At enchant grade B or higher:
        • S.MATK +2
        • SPL +3
  • For every 2 refine levels:
    • +1% Holy magic damage
  • For every 3 refine levels:
    • Adoramus damage +5%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,10;
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_All,15;
      bonus2 bMagicAddRace,RC_Player_Human,-15;
      bonus2 bMagicAddRace,RC_Player_Doram,-15;
      if (.@r>=11) {
         bonus2 bSkillAtk,"AB_ADORAMUS",30;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Holy,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus2 bMagicAtkEle,Ele_Holy,(.@r/2);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r/3);

Set bonuses (2)

With Heroic Token (Cardinal):

  • +15% magic damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% magic damage of every element
    • Framen damage +10%
  • At enchant grade C or higher:
    • S.MATK +5
    • SPL +5
    • Framen damage +10%

With Hero's Boots-LT:

  • S.MATK +2
  • MATK +10%