Flush Safety Whip
- Slots2
- EquipWeapon
- ATK200
- Range2
- Weapon Lv5
- Level250+
- Weight140
- RefineYes
- OnlyFemale
- NPC sellNo
ClassesDancer line (4th classes only)
A Safety Whip enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
Increases Ranged Physical Damage by 10%.
Increases Damage of Severe Rainstorm and Rose Blossom by 20%.
Refine Level +7:
ATK +70
Decreases Variable Casting Time by 10%.
Refine Level +9:
Increases Damage of Severe Rainstorm by additional 15%.
Increases Damage of Rose Blossom by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25.
Refine Level +11:
Decreases After Skill Delay by 15%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases Damage of Rose Blossom by additional 10%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25.
[Grade Bonus]
[Grade D]: P.ATK +10
[Grade C]: Damage of Severe Rainstorm and Rose Blossom +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Severe Rainstorm and Rose Blossom +10%.
- +10% ranged physical damage
- Rose Blossom damage +20%
- Rose Blossom Attack damage +20%
- Severe Rainstorm Melee damage +20%
- At refine +7 or higher:
- Variable cast time -10%
- ATK +70
- At refine +9 or higher:
- +15% physical damage against enemies of every size
- Rose Blossom damage +10%
- Rose Blossom Attack damage +10%
- Severe Rainstorm Melee damage +15%
- Rose Blossom SP cost +25
- Severe Rainstorm SP cost +25
- At refine +11 or higher:
- After-skill delay -15%
- Severe Rainstorm cooldown -2 s
- Rose Blossom damage +10%
- Rose Blossom Attack damage +10%
- Rose Blossom SP cost +25
- Severe Rainstorm SP cost +25
- At enchant grade D or higher:
- P.ATK +10
- At enchant grade C or higher:
- Rose Blossom damage +10%
- Rose Blossom Attack damage +10%
- Severe Rainstorm Melee damage +10%
- At enchant grade B or higher:
- +10% physical damage against enemies of every element
- At enchant grade A or higher:
- Rose Blossom damage +10%
- Rose Blossom Attack damage +10%
- Severe Rainstorm Melee damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
}
}
}
}