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Flush Safety Lute

Flush Safety Lute

Weapon · MusicalID 570033F_Ein_1HLUTE
  • Slots2
  • EquipWeapon
  • ATK200
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight140
  • RefineYes
  • OnlyMale
  • NPC sellNo

ClassesBard line (4th classes only)

In-game description

A Safety Lute enhanced with Mjolnir's energy.

The stronger the power, the greater the consumption of mana.


Increases Ranged Physical Damage by 10%.

Increases Damage of Severe Rainstorm and Rose Blossom by 20%.


Refine Level +7:

ATK +70

Decreases Variable Casting Time by 10%.


Refine Level +9:

Increases Damage of Severe Rainstorm by additional 15%.

Increases Damage of Rose Blossom by additional 10%.

Increases Physical Damage against enemies of every size by 15%.

Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25.


Refine Level +11:

Decreases After Skill Delay by 15%.

Decreases Severe Rainstorm skill cooldown by 2 seconds.

Increases Damage of Rose Blossom by additional 10%.

Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25.


[Grade Bonus]

[Grade D]: P.ATK +10

[Grade C]: Damage of Severe Rainstorm and Rose Blossom +10%.

[Grade B]: Physical Damage against enemies of every element +10%.

[Grade A]: Damage of Severe Rainstorm and Rose Blossom +10%.

What it does

  • +10% ranged physical damage
  • Rose Blossom damage +20%
  • Rose Blossom Attack damage +20%
  • Severe Rainstorm Melee damage +20%
  • At refine +7 or higher:
    • Variable cast time -10%
    • ATK +70
    • At refine +9 or higher:
      • +15% physical damage against enemies of every size
      • Rose Blossom damage +10%
      • Rose Blossom Attack damage +10%
      • Severe Rainstorm Melee damage +15%
      • Rose Blossom SP cost +25
      • Severe Rainstorm SP cost +25
      • At refine +11 or higher:
        • After-skill delay -15%
        • Severe Rainstorm cooldown -2 s
        • Rose Blossom damage +10%
        • Rose Blossom Attack damage +10%
        • Rose Blossom SP cost +25
        • Severe Rainstorm SP cost +25
  • At enchant grade D or higher:
    • P.ATK +10
    • At enchant grade C or higher:
      • Rose Blossom damage +10%
      • Rose Blossom Attack damage +10%
      • Severe Rainstorm Melee damage +10%
      • At enchant grade B or higher:
        • +10% physical damage against enemies of every element
        • At enchant grade A or higher:
          • Rose Blossom damage +10%
          • Rose Blossom Attack damage +10%
          • Severe Rainstorm Melee damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
      bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
      bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
         bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
         bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
         bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
         bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
            bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
            bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
         }
      }
   }
}