Flush Safety Knuckle
- Slots2
- EquipWeapon
- ATK240
- Range1
- Weapon Lv5
- Level250+
- Weight180
- RefineYes
- NPC sellNo
ClassesMonk line (4th classes only)
Safety Knuckles enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
ATK +10%
Increases Damage of Knuckle Arrow and Explosion Blaster by 20%.
Refine Level +7:
ATK +70
ASPD +15%
Refine Level +9:
Increases Damage of Knuckle Arrow by additional 15%.
Increases Damage of Explosion Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by 25.
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Damage of Knuckle Arrow and Explosion Blaster by additional 10%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by additional 25.
[Grade Bonus]
[Grade D]: P.ATK +10
[Grade C]: Damage of Knuckle Arrow and Explosion Blaster +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Knuckle Arrow and Explosion Blaster +10%.
- ATK +10%
- Explosion Blaster damage +20%
- Knuckle Arrow damage +20%
- At refine +7 or higher:
- ASPD +10%
- ATK +70
- At refine +9 or higher:
- +15% physical damage against enemies of every size
- Explosion Blaster damage +10%
- Knuckle Arrow damage +15%
- Explosion Blaster SP cost +25
- Knuckle Arrow SP cost +25
- At refine +11 or higher:
- After-skill delay -15%
- Explosion Blaster damage +10%
- Knuckle Arrow damage +10%
- Explosion Blaster SP cost +25
- Knuckle Arrow SP cost +25
- At enchant grade D or higher:
- P.ATK +10
- At enchant grade C or higher:
- Explosion Blaster damage +10%
- Knuckle Arrow damage +10%
- At enchant grade B or higher:
- +10% physical damage against enemies of every element
- At enchant grade A or higher:
- Explosion Blaster damage +10%
- Knuckle Arrow damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25;
bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25;
bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
}
}
}
}